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[QUESTION] Noggit edit, crashing and memory leaking.
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Topic: [QUESTION] Noggit edit, crashing and memory leaking. (Read 969 times)
x13lackcatxlllx
Registred Member
MS Paint Freak
Posts: 3
[QUESTION] Noggit edit, crashing and memory leaking.
«
on:
November 09, 2015, 02:35:21 am »
I have made a massive overhaul to Quel'thalas (Eversong Woods) in Noggit, corrected crash zones and ensured everything works. However when I enter the area in-game the loading screen goes through 3/4ths of the way and then I receive...
https://gyazo.com/8b4682c388260176b69ce1ca42bc1370
or
https://gyazo.com/e7a6dd73d64c5be362b96312826e320f
I'm new to removing crash zones, but I've ensured every ADT has 4 textures in every place.
(And before anyone asks, yes I have a PC strong enough to handle these things, so I know I'm not running out of Memory.)
Any solutions to this?
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
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Gurluas
Contributors
Creator of Worlds
Posts: 344
Re: [QUESTION] Noggit edit, crashing and memory leaking.
«
Reply #1 on:
November 09, 2015, 02:39:12 am »
This does not appear to be the usual crash zone due to the game requesting more than four textures.
Does anyone have any idea what's wrong here?
Also perhaps you should post the adts.
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
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[QUESTION] Noggit edit, crashing and memory leaking.