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Author Topic: Noggit crashes when placing wmos  (Read 5028 times)

Steff

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Re: Noggit crashes when placing wmos
« Reply #15 on: April 26, 2012, 12:57:05 pm »
In version 279 this is so. In SDL1 not. I also hav now the problem that i cant import some models. But no crahs. They just dont appear.
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Bkam

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Re: Noggit crashes when placing wmos
« Reply #16 on: April 27, 2012, 01:53:57 pm »
Steff : when i execute it with windows xp pack 3 compatibility, noggit crashes but with win  7, they dont appear
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Shaku  / Bkam

Steff

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Re: Noggit crashes when placing wmos
« Reply #17 on: April 27, 2012, 02:39:42 pm »
And why would you run noggit in compatibility mode?
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Bkam

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Re: Noggit crashes when placing wmos
« Reply #18 on: April 27, 2012, 02:51:35 pm »
One of my friend told me that it will work with compatibility mode.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Steff

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Re: Noggit crashes when placing wmos
« Reply #19 on: April 27, 2012, 02:56:43 pm »
What addin wmos or noggit. Noggit dont need this :)
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Bkam

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Re: Noggit crashes when placing wmos
« Reply #20 on: April 28, 2012, 12:36:20 pm »
I have maybe a solution. It worked for me, but sorry for my bad english ^^

So first, i deleted all my custom mpq from my data directory ( i saved them on another folder ) Then, i have created another mpq, with my new adt of my custom map ( yes, because I could place wmo when there wasn't any custom map ) Then, I created another folder DbFilesClient ,with map.dbc, and World, Maps, MyMap ( name of my custom map ) and all the adt + wdt into.

Then, i launched Noggit, and i selected MyMap. Then, i delete all adt in the World, Maps, MyMAp (( keep the wdt ), then i save every adt in noggit ( CTRL + S into every adt ). Then i had new adt in the folder. I closed noggit and launch  it again, it worked :p

Sorry again for bad english

So, create a new mpq with only your adt, then place adt into World, Map, Mymap, launch noggit, delete all adt, and save them again into Noggit.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Shaku  / Bkam

Steff

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Re: Noggit crashes when placing wmos
« Reply #21 on: April 28, 2012, 12:57:16 pm »
And how did this help you? Can you save now every model on your adts?

1. You should never have any custom patches or other data that is not deliverd with your clinet in your wow folder. I have jsut a clean wow that i set as the source in the config file.
I have a copy of the wow client for testing my patches. This way i can also use noggit and have a look at the aptch at the same time.

2. Create a folder somewhere else and put all your files with the needed dirs in there and set this as project path. This way you can have several builds on hd and can just switch them by change the project path. If i want to test my patch I just use MPQEditor and create a full new patch from the folder and put this in my test client.

3. What you did is just resave the ADTs. This can also be done if you just set the raisen/lower tool to a huge radius and the speed to 0. Now paint on all your adts. This will not change anything but mark them to save. You can have a look what adts are marked on the Map (m button) All marked adts are with an white boarder. Now save. All ADTs get full resaved.
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Bkam

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Re: Noggit crashes when placing wmos
« Reply #22 on: April 28, 2012, 04:02:36 pm »
Yes, now i can save every models, from bigger Wmo to little m2.

I know that we don't have to put any custom mpq, but, I repeat it, i just follow my friend instruction. Maybe something else would work, but that what I did, and i have only one WoW folder.

I just noticed that when I deleted my World and DBFilesClients, but kept all my custom MPQ ( without new adt, just mpq for new races, login screen ou other things ), i could put some wmo. When i added World and DBFilesClient, I couldn't put any wmo. That why i thought too that the problem may come from one of these folders.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Shaku  / Bkam