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Featured => Noggit => Topic started by: al90slj23 on November 25, 2012, 07:41:59 am

Title: [BUG] 'Noggit' problem can not run
Post by: al90slj23 on November 25, 2012, 07:41:59 am
You master you!
I am a World of Warcraft players from China.
My English is not very good, but please forgive me.
--------------------
My question is this:
NOGGIT version: NoggitSDL1.2
WOW version: CWOW 3.5.5 13930
--------------------
Double-click the "noggit.exe" run, the interface is fleeting. What the program is not running.

"Log.txt" which I find the following information:

"
31 - (Noggit.cpp:130): Noggit Studio - SDL 1.2
234 - (Video.cpp:204): [Debug] GL: Version: 4.2.0
234 - (Video.cpp:205): [Debug] GL: Vendor: NVIDIA Corporation
234 - (Video.cpp:206): [Debug] GL: Renderer: GeForce GTS 450/PCIe/SSE2/3DNOW!
234 - (Noggit.cpp:87): Using config file.
234 - (errorHandling.h:64): [Error] There was an exception of type "SIGABRT"
"Abnormal termination, such as instigated by the abort function. (Abort.)".
Please excuse the inconvenience. You may want to report this error including the log to the developers.

234 - (StackWalker.cpp:1133): [Error] OS-Version: 5.1.2600 (Service Pack 3) 0x100-0x1
437 - (StackWalker.cpp:1133): [Error] 0046721C (noggit): (filename not available): (function-name not available)
437 - (StackWalker.cpp:1133): [Error] 00438CA7 (noggit): (filename not available): (function-name not available)
437 - (StackWalker.cpp:1133): [Error] 78B2B4EE (MSVCR100): (filename not available): raise
437 - (StackWalker.cpp:1133): [Error] 78B2D6E5 (MSVCR100): (filename not available): abort
437 - (StackWalker.cpp:1133): [Error] 00499020 (noggit): (filename not available): (function-name not available)
437 - (StackWalker.cpp:1133): [Error] 7C864191 (kernel32): (filename not available): UnhandledExceptionFilter
437 - (StackWalker.cpp:1133): [Error] 7C8438FA (kernel32): (filename not available): ValidateLocale




Would like to ask how to solve this problem.
Very much looking forward to get the help of the master. Thanks.
Title: Re: [BUG] 'Noggit' problem can not run
Post by: Steff on November 25, 2012, 10:26:48 am
Config flle missing.
Title: Re: [BUG] 'Noggit' problem can not run
Post by: schlumpf on November 25, 2012, 10:34:39 am
Config file corrupted.
Title: Re: [BUG] 'Noggit' problem can not run
Post by: al90slj23 on November 25, 2012, 05:15:07 pm
Quote from: "Steff"
Config flle missing.



I would like to ask is "noggit.conf" file it?

This file inside me is written like this:
'
# This is a config file template. To use it rename into noggit.conf and set your options
# Edit this to your WoWFile!!!
# Path = F:  CWOW 3.5.5 13930 NOGGIT

# Edit this to your Project-Directory and uncomment if you want to use it!
# ProjectPath = E:  project01

# Set this to the file where you will import models from (the model viewer log for example :))
# ImportFile = Path to Model Viewer log file

# The far clipping value. Set to 2048, 3072, 4096 etc. For a further look. Higher values ​​need more 3d power.
# 1024 is the standard value and will be taken if you do not set this value.
FarZ = 2048
'
How do I deal with this problem?
Title: Re: [BUG] 'Noggit' problem can not run
Post by: schlumpf on November 25, 2012, 06:12:32 pm
For starters, try renaming that file to foo.conf.
Title: Re: [BUG] 'Noggit' problem can not run
Post by: Ascathos on November 25, 2012, 10:30:41 pm
If you want to run it with config, you should properly set paths...
Title: Re: [BUG] 'Noggit' problem can not run
Post by: Steff on November 26, 2012, 01:14:52 am
wiki/index.php5?title=Noggit_user_manual#The_config_file (http://modcraft.io/wiki/index.php5?title=Noggit_user_manual#The_config_file" onclick="window.open(this.href);return false;)

Read slow and then come back if you still have problems :)
Title: Re: [BUG] 'Noggit' problem can not run
Post by: fearless_wind on November 26, 2012, 05:26:38 pm
Write // (double slash) in the end of the path. It helped me in such problem.
Title: Re: [BUG] 'Noggit' problem can not run
Post by: Jøk3r on November 26, 2012, 05:58:47 pm
A single slash is enough ( "  " ) but he has to remove the " # " infront of the files where paths are set. Any of these mark a line as comment and those won't be read.
Title: Re: [BUG] 'Noggit' problem can not run
Post by: Steff on November 26, 2012, 11:04:02 pm
joker got it. 100 points ;)
Title: Re: [BUG] 'Noggit' problem can not run
Post by: KevinBM on December 10, 2012, 02:46:08 pm
I have got the same problem, but it won't tell me the problem through the logfile.

It just shots down instantly, and I really don't know why.
Here is my noggit.conf:

Quote
# This is a config file tamplate. To use it rename into noggit.conf and set your optiones

#Edit this to your WoWFile!!!
Path = D:WoW 3.3.5

#Edit this to your Project-Directory and uncomment if you want to use it!
ProjectPath =

#Set this to the file where you will impor models from (the modelviewer log for example :) )
ImportFile  = Path to ModelViewer logfile

#The Far clipping value. Set to 2048, 3072, 4096 etc. for a further look. Higher values need more 3d power.
#1024 is the standart value and will be taken if you do not set this value.
FarZ=4096
Title: Re: [BUG] 'Noggit' problem can not run
Post by: Ascathos on December 10, 2012, 05:32:18 pm
Try adding a ProjectPath or comment it out...
Title: Re: [BUG] 'Noggit' problem can not run
Post by: Steff on December 10, 2012, 09:28:39 pm
#Edit this to your WoWFile!!!
Path = D:WoW 3.3.5

#Edit this to your Project-Directory and uncomment if you want to use it!
#ProjectPath =

#Set this to the file where you will impor models from (the modelviewer log for example :) )
#ImportFile = Path to ModelViewer logfile

#The Far clipping value. Set to 2048, 3072, 4096 etc. for a further look. Higher values need more 3d power.
#1024 is the standart value and will be taken if you do not set this value.
FarZ=4096

If you don´t set them don´t clear the coment swaure.
Title: Re: [BUG] 'Noggit' problem can not run
Post by: schlumpf on December 10, 2012, 09:32:39 pm
Try deleting the whole fucking file.
Title: Re: [BUG] 'Noggit' problem can not run
Post by: KevinBM on December 11, 2012, 12:33:02 pm
Quote from: "Ascathos"
Try adding a ProjectPath or comment it out...
Why do you think I'd acutally don't set a path?
It does not work, even if I set all paths or delete the file.

I just got 1 version of wow and it is the right one, otherwards I would not be able to play on 3.3.5
server.
Title: Re: [BUG] 'Noggit' problem can not run
Post by: Ascathos on December 11, 2012, 01:03:20 pm
Quote from: "KevinBM"
Quote from: "Ascathos"
Try adding a ProjectPath or comment it out...
Why do you think I'd acutally don't set a path?
It does not work, even if I set all paths or delete the file.

I just got 1 version of wow and it is the right one, otherwards I would not be able to play on 3.3.5
server.
Code: [Select]
ProjectPath =
If you don't use something, comment it out ... ? Check Steff's post...
Title: Re: [BUG] 'Noggit' problem can not run
Post by: KevinBM on December 12, 2012, 04:27:43 pm
Quote
#Edit this to your WoWFile!!!
Path = D:WoW 3.3.5

#Edit this to your Project-Directory and uncomment if you want to use it!
#ProjectPath =

#Set this to the file where you will impor models from (the modelviewer log for example  )
#ImportFile = Path to ModelViewer logfile

#The Far clipping value. Set to 2048, 3072, 4096 etc. for a further look. Higher values need more 3d power.
#1024 is the standart value and will be taken if you do not set this value.
FarZ=4096
Should be right, but it still does not work.
Title: Re: [BUG] 'Noggit' problem can not run
Post by: Steff on December 13, 2012, 07:48:24 am
Last log. ITs always the same. We give change hints and you should post then your current log and config file. So we can see what changed.
Title: Re: [BUG] 'Noggit' problem can not run
Post by: KevinBM on December 14, 2012, 03:35:05 pm
I told you, that I tried everything! It does not matter if I set the rhomb or not, it won't work.

And, my log says nothing than this.
Quote
1 - (Noggit.cpp:130): Noggit Studio - SDL 1.2
821 - (Video.cpp:204): [Debug] GL: Version: 3.3.11653 Compatibility Profile Context
821 - (Video.cpp:205): [Debug] GL: Vendor: ATI Technologies Inc.
821 - (Video.cpp:206): [Debug] GL: Renderer: ATI Radeon HD 4300/4500 Series
Title: Re: [BUG] 'Noggit' problem can not run
Post by: Steff on December 15, 2012, 08:06:43 am
Add me on a messanger so we can have a teamviewer session.