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Messages - Reijis

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1
Noggit / [QUESTION] Noggit crashing on loading a recently edited adt
« on: October 10, 2015, 10:46:36 pm »
So after I edited a section of my map every time I get near that ADT in noggit or in wow I crash or get a critical error on wow.
I'm really clueless on what to do.

This is the LOG in the noggit folder:
[spoiler:2gyno8ti]1 - (Noggit.cpp:439): Noggit Studio - 3.Archive
1 - (Noggit.cpp:250): Using config file.
1 - (Noggit.cpp:448): Game path: C:Program Files (x86)World of Warcraft 3.3.5a
1 - (Noggit.cpp:452): Project path: C:UsersUserDesktopwowmodworld
2 - (Noggit.cpp:295): Locale: enUS
224 - (MPQ.cpp:47): [Debug] Opened archive C:Program Files (x86)World of Warcraft 3.3.5aData/common.MPQ
335 - (MPQ.cpp:47): [Debug] Opened archive C:Program Files (x86)World of Warcraft 3.3.5aData/common-2.MPQ
367 - (MPQ.cpp:47): [Debug] Opened archive C:Program Files (x86)World of Warcraft 3.3.5aData/expansion.MPQ
409 - (MPQ.cpp:47): [Debug] Opened archive C:Program Files (x86)World of Warcraft 3.3.5aData/lichking.MPQ
513 - (MPQ.cpp:47): [Debug] Opened archive C:Program Files (x86)World of Warcraft 3.3.5aData/patch.MPQ
543 - (MPQ.cpp:47): [Debug] Opened archive C:Program Files (x86)World of Warcraft 3.3.5aData/patch-2.MPQ
550 - (MPQ.cpp:47): [Debug] Opened archive C:Program Files (x86)World of Warcraft 3.3.5aData/patch-3.MPQ
553 - (MPQ.cpp:47): [Debug] Opened archive C:Program Files (x86)World of Warcraft 3.3.5aData/patch-4.MPQ
553 - (MPQ.cpp:47): [Debug] Opened archive C:Program Files (x86)World of Warcraft 3.3.5aData/patch-5.MPQ
562 - (MPQ.cpp:47): [Debug] Opened archive C:Program Files (x86)World of Warcraft 3.3.5aData/patch-6.MPQ
585 - (MPQ.cpp:47): [Debug] Opened archive C:Program Files (x86)World of Warcraft 3.3.5aData/enUS/locale-enUS.MPQ
586 - (MPQ.cpp:47): [Debug] Opened archive C:Program Files (x86)World of Warcraft 3.3.5aData/enUS/expansion-locale-enUS.MPQ
587 - (MPQ.cpp:47): [Debug] Opened archive C:Program Files (x86)World of Warcraft 3.3.5aData/enUS/lichking-locale-enUS.MPQ
599 - (MPQ.cpp:47): [Debug] Opened archive C:Program Files (x86)World of Warcraft 3.3.5aData/enUS/patch-enUS.MPQ
604 - (MPQ.cpp:47): [Debug] Opened archive C:Program Files (x86)World of Warcraft 3.3.5aData/enUS/patch-enUS-2.MPQ
607 - (MPQ.cpp:47): [Debug] Opened archive C:Program Files (x86)World of Warcraft 3.3.5aData/enUS/patch-enUS-3.MPQ
607 - (MPQ.cpp:47): [Debug] Opened archive C:Program Files (x86)World of Warcraft 3.3.5aData/enUS/patch-enUS-4.MPQ
608 - (MPQ.cpp:47): [Debug] Opened archive C:Program Files (x86)World of Warcraft 3.3.5aData/enUS/patch-enUS-5.MPQ
616 - (MPQ.cpp:47): [Debug] Opened archive C:Program Files (x86)World of Warcraft 3.3.5aData/enUS/patch-enUS-6.MPQ
1326 - (MPQ.cpp:89): [Debug] Completed listfile loading.
1330 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientAreaTable.dbc"
1330 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientMap.dbc"
1331 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLoadingScreens.dbc"
1331 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLight.dbc"
1331 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightParams.dbc"
1331 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightSkybox.dbc"
1349 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightIntBand.dbc"
1356 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightFloatBand.dbc"
1356 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientGroundEffectDoodad.dbc"
1358 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientGroundEffectTexture.dbc"
1359 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLiquidType.dbc"
2015 - (Video.cpp:202): [Debug] GL: Version: 4.5.0 NVIDIA 355.82
2015 - (Video.cpp:203): [Debug] GL: Vendor: NVIDIA Corporation
2015 - (Video.cpp:204): [Debug] GL: Renderer: GeForce GTX 970/PCIe/SSE2
2024 - (Noggit.cpp:472): [Debug] Creating Menu
2043 - (World.cpp:157): World 451: development has no WDT file!
2054 - (World.cpp:157): World 582: Transport176244 has no WDT file!
2054 - (World.cpp:157): World 584: Transport176231 has no WDT file!
2055 - (World.cpp:157): World 586: Transport181645 has no WDT file!
2055 - (World.cpp:157): World 587: Transport177233 has no WDT file!
2055 - (World.cpp:157): World 588: Transport176310 has no WDT file!
2055 - (World.cpp:157): World 589: Transport175080 has no WDT file!
2055 - (World.cpp:157): World 590: Transport176495 has no WDT file!
2055 - (World.cpp:157): World 591: Transport164871 has no WDT file!
2055 - (World.cpp:157): World 592: Transport186238 has no WDT file!
2055 - (World.cpp:157): World 593: Transport20808 has no WDT file!
2055 - (World.cpp:157): World 594: Transport187038 has no WDT file!
2055 - (World.cpp:157): World 596: Transport187263 has no WDT file!
2059 - (World.cpp:157): World 610: Transport_Tirisfal _Vengeance_Landing has no WDT file!
2059 - (World.cpp:157): World 612: Transport_Menethil_Valgarde has no WDT file!
2059 - (World.cpp:157): World 613: Transport_Orgrimmar_Warsong_Hold has no WDT file!
2060 - (World.cpp:157): World 614: Transport_Stormwind_Valiance_Keep has no WDT file!
2060 - (World.cpp:157): World 620: Transport_Moa'ki_Unu'pe has no WDT file!
2061 - (World.cpp:157): World 621: Transport_Moa'ki_Kamagua has no WDT file!
2061 - (World.cpp:157): World 622: Transport192241 has no WDT file!
2061 - (World.cpp:157): World 623: Transport192242 has no WDT file!
2062 - (World.cpp:157): World 641: Transport_AllianceAirshipBG has no WDT file!
2062 - (World.cpp:157): World 642: Transport_HordeAirshipBG has no WDT file!
2062 - (World.cpp:157): World 647: Transport_Orgrimmar_to_Thunderbluff has no WDT file!
2063 - (World.cpp:157): World 672: Transport197347 has no WDT file!
2063 - (World.cpp:157): World 673: Transport197348 has no WDT file!
2063 - (World.cpp:157): World 712: Transport197349 has no WDT file!
2064 - (World.cpp:157): World 713: Transport197350 has no WDT file!
2064 - (World.cpp:157): World 718: Transport201834 has no WDT file!
2175 - (Noggit.cpp:475): [Debug] Entering Main Loop
5428 - (World.cpp:243): [Debug] Loading world "Fanlin'Deskor".
5509 - (World.cpp:267): [Error] file "WorldMapsFanlin'DeskorFanlin'Deskor.wdl" does not exist.
8282 - (World.cpp:519): [Error] Error in reading low res terrain. MAOF not found.
8328 - (Model.cpp:88): [Debug] Unloading model "interfacegluesmodelsui_draeneiui_draenei.m2".
8335 - (MapTile.cpp:53): Opening tile 7, 3 ("WorldMapsFanlin'DeskorFanlin'Deskor_7_3.adt") from disk.
8623 - (MapTile.cpp:301): [Debug] Done loading tile 7,3.
8626 - (MapTile.cpp:53): Opening tile 8, 3 ("WorldMapsFanlin'DeskorFanlin'Deskor_8_3.adt") from disk.
8698 - (MapTile.cpp:301): [Debug] Done loading tile 8,3.
8702 - (MapTile.cpp:53): Opening tile 9, 3 ("WorldMapsFanlin'DeskorFanlin'Deskor_9_3.adt") from disk.
8970 - (MapTile.cpp:301): [Debug] Done loading tile 9,3.
8973 - (MapTile.cpp:53): Opening tile 10, 3 ("WorldMapsFanlin'DeskorFanlin'Deskor_10_3.adt") from disk.
9123 - (MapTile.cpp:301): [Debug] Done loading tile 10,3.
9126 - (MapTile.cpp:53): Opening tile 7, 4 ("WorldMapsFanlin'DeskorFanlin'Deskor_7_4.adt") from disk.
9245 - (MapTile.cpp:301): [Debug] Done loading tile 7,4.
9248 - (MapTile.cpp:53): Opening tile 8, 4 ("WorldMapsFanlin'DeskorFanlin'Deskor_8_4.adt") from disk.
9580 - (errorHandling.h:64): [Error] There was an exception of type "SIGABRT"
"Abnormal termination, such as instigated by the abort function. (Abort.)".
Please excuse the inconvenience. You may want to report this error including the log to the developers.

9581 - (StackWalker.cpp:1133): [Error] OS-Version: 6.1.7601 (Service Pack 1) 0x300-0x1
9654 - (StackWalker.cpp:1133): [Error] 012C0F0C (noggit_3.0.22): (filename not available): (function-name not available)
9654 - (StackWalker.cpp:1133): [Error] 0128B64B (noggit_3.0.22): (filename not available): (function-name not available)
9654 - (StackWalker.cpp:1133): [Error] 62EE4AAE (MSVCR120): (filename not available): raise
9654 - (StackWalker.cpp:1133): [Error] 62EE764E (MSVCR120): (filename not available): abort
9654 - (StackWalker.cpp:1133): [Error] 012C96A0 (noggit_3.0.22): (filename not available): (function-name not available)
9654 - (StackWalker.cpp:1133): [Error] 77690303 (kernel32): (filename not available): GetProfileStringW
9654 - (StackWalker.cpp:1133): [Error] 77C4344F (ntdll): (filename not available): RtlKnownExceptionFilter
9654 - (StackWalker.cpp:1133): [Error] 77C09855 (ntdll): (filename not available): RtlInitializeExceptionChain[/spoiler:2gyno8ti]

2
Level Design / Re: [QUESTION]Noggit removing random objects
« on: August 13, 2015, 12:49:59 am »
Thanks I tried following your instructions and it seems it works.

Thank you for helping me. [SOLVED]

3
Level Design / [SOLVED]Noggit removing random objects
« on: August 11, 2015, 07:56:47 pm »
Once again I need you guys' help, I used to have an issue with noggit duplicating objects.
Now I have an opposite issue, I noticed while building my project that some objects disappeared after a while, they were all similiar objects. (I'm building a jungle and all the sample stones i placed to copy paste disappeared, MOST of the trees didn.t, after a while even some ruins disappeared, but some trees still stay.)

 I have no clue why, I'm using noggit 3.0.22, if you need any more info just ask i'll gladly provide.

Thanks in advance

4
Level Design / Re: [QUESTION] Noggit duplicating models (wmo and m2)
« on: August 01, 2015, 02:07:39 am »
Quote from: "Steff"
Noggit 1.4 has a clear duplicate models option in the Actions menu.

Thanks;

[SOLVED]

5
Can anyone reupload the file?

6
Level Design / Re: [QUESTION] Noggit duplicating models (wmo and m2)
« on: July 31, 2015, 01:25:03 am »
Quote from: "Nekatus"
I had the same problem a few years ago. But i dont know how i fixed it. What version of noggit do u use?
I was using 3.0.15, I also have 3.0.22 but for some reason I wasn't using it.
After using it again, i remember why I didn't use it. It keeps crashing at random, after like 10 minutes.
Is there a newer noggit version?

Quote from: "Skarn"
Get latest Noggit and run cleaning.
What do you mean with run cleaning?

Also unrelated with this issue but I would really appreciate if you know how to fix this, I noticed there is a button ''last m2 from modelviewer'', I tried setting up the config but it just doesn't work and I have to import them by copying from the log, which is really annoying.

this is the modelviewer part in the config:
#Set this to the file where you will import models from (the model viewer log for example :) )
ImportFile  =  C:UsersUserDesktopWoWModdingToolsWoWModelViewer7userSettings

7
Level Design / Re: [QUESTION] Noggit duplicating models (wmo and m2)
« on: July 30, 2015, 07:28:53 pm »
bump of hope?  :?

8
Level Design / [SOLVED] Noggit duplicating models (wmo and m2)
« on: July 27, 2015, 11:27:21 pm »
Hello, I tried searching, I havent found anyone addressing the issue, sorry if I missed it.

I'm working on a project in noggit, and I test the maps ingame every 2 days of work or so, and I noticed that there were some spots in the map that had a huge decrease in FPS, I wondered why, my PC is not obsolete or anything and WoW is an old game.

So I went back on noggit and found out that many models/objects were duplicating multiple times, I think it's linked with the saving process somehow; some objects had more than 30 duplicates, some less and the ones with less were the newer ones.

It wouldn't be a big problem If the project was smaller and I didn't have to save so often and then get back into working with it another day, I mean, If I could do everything in one sitting there would be no problem. But I often stay even less than one hour working on the map and then after some time I'll go back into it. Which means I always have to check if the objects have duplicated.

It also seems random which objects duplicate, most wmo's do (like caves and big buildings) many trees do, but I can't confirm which do and which do not.

I'll list a few that I noticed kept duplicating, but I don't really remember the name of them all so I'll just describe them:
Dwarven Eagle tower
Human crypts
Many marsh trees
Most caves (I used the ones in borean tundra)

Thanks in advance.

9
Noggit / Re: Black ADTs, made from Taliis, can't seem to fix them
« on: July 10, 2015, 01:51:13 pm »
Quote from: "Skarn"
Sorry, I don't get what you're trying to do.
I'm trying to change the adts, but I would like to mantain my work.
Is it not possible?

10
Noggit / Re: Black ADTs, made from Taliis, can't seem to fix them
« on: July 09, 2015, 07:58:38 pm »
Quote from: "Skarn"
The solution is in your thread name. Made with Taliis is actually a key thing here. Get an ADT template from Steff's pack.

That's what I did, but using said adt in the patch just flattened the world and deleted any model on it, and changed the texture from grass to dirt. It would probably be fixed but I would have to rebuild everything, which I want to avoid.

I'm guessing the solution is still using that template but I don't know how to use it.

This is what I did, I made the adts I needed from tha 0_0 template, (I needed from 3-3 to 12-12), then I replaced on my mpq file all the adts I made previously with taliis, but that didn't fix anything.

I'm using 2 patches atm, cuz with only one I wouldn't be able to find the new map in noggit, and without the other I wouldn't be able to make it an update (I'm working on a server which uses a launcher, and said launche only updates files in DATA, the patch that I need to see the map in noggit is in enUS)

Do you know what I did wrong?

11
Noggit / Black ADTs, made from Taliis, can't seem to fix them
« on: July 09, 2015, 04:01:58 pm »
Hello, I know that it's already been asked, but it didn't solve it for me.

So I made a new map, wdt and adts made with Taliis, which I now know is not reliable. I built the map with noggit and once I was satisfied I checked ingame, the textures are all black.

Also I have 2 patches, 1 is patch-enUS-4.mpq which has all the adts, wdt and map.dbc, the other one is patch-4.mpq which has the edited world in it.

I tried swapping the adt's I made with Taliis with the ones in Steff's tutorial pack in patch-4.mpq but it deleted everything I did, so I really don't know what to do because I want to keep my work.
Then I tried swapping in the patch-enUS-4.mpq and while in noggit everything I edited is still the same but the adts I didn't touch have the other texture; and if I try to login there is only a flat world with nothing edited.

I have seen 1 thread where it was solved by swapping said adts, but I'm doing something wrong because by doing so I just loose all my work.

Thanks in advance.

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