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Featured => Noggit => Topic started by: Steff on March 22, 2011, 11:47:10 pm

Title: BETA V 120 B 20 - changeset 174 (4d0574ae3ae1)
Post by: Steff on March 22, 2011, 11:47:10 pm
After some days of silence here is the next version.

http://www.file-upload.net/download-330 ... 0.zip.html (http://www.file-upload.net/download-3307001/Noggit3_v120_B20.zip.html" onclick="window.open(this.href);return false;)

- Revert UID stuff to avoid model duplication.
- Fix problem with WMO import from modelviewer by seperating M2 and WMO import.
- Rework 2d view. Only paint mode work there now. You must hold SHIFt for painting so you can size the brush with ALT mouse move. Left mouse move the map now like googlemaps. Right mouse scroll the map.
- Impassible painter (the spider net). Left mouse paint impassible flag right clear it again.
- Add AreaID painter (the map icon) different AreaIDs are displayed with different overlay colores. Left click paint the current AreaID. Rightclick pick the AreaID form the clicked chunk. With x you can open the AreaID browser to get an ID over the name. You will get here only IDs from the current map!
- Add assist function to set areaID of the complet adt.
- Rebuild detail window. Shift X open it up.
- Add some special chars to view them right.

As ever - no screens, videos or informations gett out please.
Happy testing.
Title: Re: BETA V 120 B 20 - changeset 174 (4d0574ae3ae1)
Post by: schlumpf on March 23, 2011, 12:07:08 am
Lets give people a complete log..

Title: Re: BETA V 120 B 20 - changeset 174 (4d0574ae3ae1)
Post by: Steff on March 23, 2011, 12:21:17 am
Its not about log but what they should test.
Title: Re: BETA V 120 B 20 - changeset 174 (4d0574ae3ae1)
Post by: Diantonix on March 23, 2011, 01:10:44 pm
Yeah!
Nice!!!

I test it right now.

Edit:

Here the map is well
(http://img824.imageshack.us/img824/6873/dibujosina.png)
but when this happens I move a little
(http://img836.imageshack.us/img836/7654/dibujocona.png)
Title: Re: BETA V 120 B 20 - changeset 174 (4d0574ae3ae1)
Post by: TheBuG on March 23, 2011, 01:35:40 pm
Personally having problems trying to pain in 2d mode already, using shift + click doesn't do anything to me. The other options described work, just painting doesn't. (Or I'm just plain stupid, could be possible aswell :()
Title: Re: BETA V 120 B 20 - changeset 174 (4d0574ae3ae1)
Post by: Diantonix on March 23, 2011, 01:44:03 pm
In 2D mode, you can only paint by pressing "alt" if you hit just click the map moves.
Title: Re: BETA V 120 B 20 - changeset 174 (4d0574ae3ae1)
Post by: TheBuG on March 23, 2011, 01:59:53 pm
Quote from: "Diantonix"
In 2D mode, you can only paint by pressing "alt" if you hit just click the map moves.

Well, using alt changes the brush size for me.
Title: Re: BETA V 120 B 20 - changeset 174 (4d0574ae3ae1)
Post by: Steff on March 23, 2011, 03:21:54 pm
Paint mode is on in toolbar?
Title: Re: BETA V 120 B 20 - changeset 174 (4d0574ae3ae1)
Post by: TheBuG on March 23, 2011, 04:59:10 pm
Quote from: "Steff"
Paint mode is on in toolbar?

Ehrm, as in 3d paint? Or am I just retarded?
Title: Re: BETA V 120 B 20 - changeset 174 (4d0574ae3ae1)
Post by: Steff on March 23, 2011, 07:13:51 pm
There is now only one paint mode. You must activate it. tested it now here and works fine.
Title: Re: BETA V 120 B 20 - changeset 174 (4d0574ae3ae1)
Post by: TheBuG on March 23, 2011, 07:41:59 pm
Quote from: "Steff"
There is now only one paint mode. You must activate it. tested it now here and works fine.

I was just being retarded, tried it again and it just worked properly :).
Title: Re: BETA V 120 B 20 - changeset 174 (4d0574ae3ae1)
Post by: Steff on March 23, 2011, 07:56:55 pm
Nice.

I still cant get this gosth water what ever layer problem here on my pc.
Strange. And what about the areaID and mpassible painter?
Title: Re: BETA V 120 B 20 - changeset 174 (4d0574ae3ae1)
Post by: TheBuG on March 23, 2011, 08:04:01 pm
Quote from: "Steff"
Nice.

I still cant get this gosth water what ever layer problem here on my pc.
Strange. And what about the areaID and mpassible painter?

Impassable painter seems to work, looking into the areaID, however my custom zone doesn't have any yet (besides the one it starts with), switching to azeroth.

Edit: Tested both the impassable thingy and the areaID ingame and they both work!
Title: Re: BETA V 120 B 20 - changeset 174 (4d0574ae3ae1)
Post by: gorq on March 24, 2011, 01:21:01 am
Thanks a lot guys! Greatest work! :D

- Doodad does not duplicate ^^
- Copy size&rotation still not working
- Import from txt still workin
- Copy-paste still workin
- Left-click and drag on 2d texturing moves the map around ok. It moves the camera too when u click over a menu item
- Left click and left shift painiting texture on 2d texturing ok
- Areaid painting and showing ok. Tested in Elwyyn. All Areaid are in different color ^^ List of Areaid ok and selecting/painting ok. I have problems with it in my custom maps. I have added some Areaids before with taliis but there are not in the Areaid list. Assist-> Set Areaid fills the current adt with the selected Areaid from list ok
- Impassible flag painting seems to work, i have to try it ingame
- Object deleting now does not freezes or crashes noggit. I have deleted more than 100 objects and it has worked 100%
- Detail info window now seems to work ok; it does not freezes my noggit when i select a WMO. Maybe could u add a list of used textures on selected chunk?
- Water is not rendered
- Lines (F7) seems to work better but sometimes when i move over the terrain i see some weird "fake water lines". But it is really less than before. It does not render normal water
- Set to the ground is ok (i have not tried it before haha)
- Oups! Reload current adt closes noggit!
- Infos in help menu is still rendering something strange at the left of the screen
- Key bindings in help menu shows me the login screen for a second and returns to my current adt
- Is blur function working? I have noticed that it does not do anything. or maybe have u moved the key to a new one?

I have not tried importing from MV. I will but i want to say that not all objects are showed in this program.


- both 2d and 3d texturing are really bugged. I cannot delete textures on a chunk. When i paint over another texture it seems that the new texture is under the old one... It closes noggit sometimes when i try to add a new texture to somewhere.


I will edit this post and add what i notice ;)
Title: Re: BETA V 120 B 20 - changeset 174 (4d0574ae3ae1)
Post by: Steff on March 24, 2011, 05:59:45 am
To delete the texture you must hold SHIFT and CTRL together now. I implement a texture pcicker and need the CTRL key alone for this. So you can pick a texture from the ground.
So Shift will be paint. CTRL pick a texture and SHIFT + CTRL clear the chunk.
Title: Re: BETA V 120 B 20 - changeset 174 (4d0574ae3ae1)
Post by: gorq on March 24, 2011, 03:39:41 pm
ok thx steff it works now.  Have u changed the blur key too? I cannot use it :S

- Texturing is really bugged or changed..i cannot paint some textures with b20 but i can with b19. Maybe some stuff from the layers opacity? I have painted with full opacity.
Title: Re: BETA V 120 B 20 - changeset 174 (4d0574ae3ae1)
Post by: Instantfreakmod on March 26, 2011, 04:04:19 am
when u spawn and when ur flying it like flys u down fast and very far down...
Title: Re: BETA V 120 B 20 - changeset 174 (4d0574ae3ae1)
Post by: Skullbot on March 26, 2011, 10:08:26 am
Found some minors issues :

- When you right-drag to zoom in 2D View, it also moves the camea in 3D View (then when you switch back to 3D view, you'll most likely look to the sky)
- Moving an UI Item in 2D View also moves the view.
- In the "File" Item tooltip, the text is a bit too long and get out of the button.
- Experienced an Appcrash when texturing an area with 100-sized brush on untextured chunks, dunno if it come from me or not.

Special chars replacement works very well, finally can read zone name correctly ;p
Other issues I've found have already been reported =)

I'll try to build some little things to see if that works well IG.
Title: Re: BETA V 120 B 20 - changeset 174 (4d0574ae3ae1)
Post by: Diantonix on March 26, 2011, 11:55:08 am
Can not leave empty boxes in 2D mode.
Title: Noggit 120 B 20 Bugs
Post by: ToyokaX on April 08, 2011, 09:01:19 pm
So I now have the pleasure to test out the 120 Beta, and I have a few bugs to report! Since I did not see a bugs topic in this sub-forum, I have made this topic exactly for that reason. So here we go:

I encountered this glitch shortly after downloading Noggit (and playing around with it), it appears when "Lines" are enabled.

(http://i1178.photobucket.com/albums/x362/ToyokaX/linesglitch01.png)
(http://i1178.photobucket.com/albums/x362/ToyokaX/linesglitch03.png)

But of course, it disappears when "Lines" is disabled

(http://i1178.photobucket.com/albums/x362/ToyokaX/linesglitch02.png)


A strange glitch occurs when I try to texture in a certain way. It happens when I try to overlay a texture onto a texture that has, in turn, overlapped it (ie applying layer 1 texture on layer 2 texture that is over layer 1 texture). This might not be the problem, but there is a solution; simply wipe all the textures in the chunk and reapply the texture in the correct order. Fortunately for me, the area that had this problem didn't require much re-texturing.

(http://i1178.photobucket.com/albums/x362/ToyokaX/holeglitch01.png)

More to come if I can find any :)
Title: Re: BETA V 120 B 20 - changeset 174 (4d0574ae3ae1)
Post by: ringtail2390 on April 09, 2011, 11:32:59 pm
I found a bug.. when you go into noggit you can move and modify .m2s normally however when you save you can no longer move the .m2s (but you can move .wmos)
Title: Re: BETA V 120 B 20 - changeset 174 (4d0574ae3ae1)
Post by: Steff on April 10, 2011, 09:55:57 pm
Please use the bugtraker. Take a look if the bug is in and add it if not.
Title: Re: BETA V 120 B 20 - changeset 174 (4d0574ae3ae1)
Post by: Zim4ik on April 11, 2011, 07:00:04 am
Cool. Does i need taliis to resave adt for m2 models appering?
Title: Re: BETA V 120 B 20 - changeset 174 (4d0574ae3ae1)
Post by: Steff on April 11, 2011, 08:23:49 am
If you had read the release notest in the other revs......
You should do this and test all functions listed there.

No you don not need to save in taliis. :)
Title: Re: BETA V 120 B 20 - changeset 174 (4d0574ae3ae1)
Post by: Zim4ik on April 11, 2011, 09:59:24 am
Yay!)
I`ve got one idea. To make menu in which will be shown all models)
Title: Re: BETA V 120 B 20 - changeset 174 (4d0574ae3ae1)
Post by: Steff on April 11, 2011, 10:55:32 am
Hwill you display all models in a menu :)
We will implement a model browser later but there are many other problems we have to solve before.
Title: Re: BETA V 120 B 20 - changeset 174 (4d0574ae3ae1)
Post by: lordshark on April 11, 2011, 06:32:15 pm
Yes, the Render-Bug on W7 x64. My Noggit crashes every time, so i cant test it.
Title: Re: BETA V 120 B 20 - changeset 174 (4d0574ae3ae1)
Post by: Steff on April 12, 2011, 12:12:14 pm
What do you meen with crashs every time. What meens every time. On startup or....?

I develop noggit on Win7 X64 and on my testmap everything works fine. Noggit seems to have problems with special models (m2) so if you move to some parts of the wow world it crash on my pc.
But on other reagions i can move without problems.
Title: Re: BETA V 120 B 20 - changeset 174 (4d0574ae3ae1)
Post by: lordshark on April 12, 2011, 02:05:37 pm
Its the Rendering-bug. Its crash after Loading the map, when it is rendering the objects i think.


Pastebin Code
http://pastebin.com/nQJxdE4g (http://pastebin.com/nQJxdE4g" onclick="window.open(this.href);return false;)
Title: Re: BETA V 120 B 20 - changeset 174 (4d0574ae3ae1)
Post by: schlumpf on April 12, 2011, 07:43:00 pm
"The rendering bug". Wat?
Also: Stephan, I told you. Stackwalker is useless as long as you don't give them debugging symbols / the PDB. Just completely useless. As useless as "the rendering bug".
Title: Re: BETA V 120 B 20 - changeset 174 (4d0574ae3ae1)
Post by: Steff on April 13, 2011, 08:39:27 am
Debug works now. I will see if i get it fixed this weekend.
Title: Re: BETA V 120 B 20 - changeset 174 (4d0574ae3ae1)
Post by: gorq on April 14, 2011, 04:30:42 pm
i have repaired my last camera bug. I used AllOcean3.0; allocean3.0fix and then open-save with taliis. All ok. So this problem was not because of Noggit. Yo can discart it. I'm sorry.
Title: Re: BETA V 120 B 20 - changeset 174 (4d0574ae3ae1)
Post by: Steff on April 14, 2011, 09:38:02 pm
Ne n problem. Its nice that not all bugs have to to with noggit ;)
Thanks for the feedback.

I just found the crash problem with the m2 rendering.
Title: Re: BETA V 120 B 20 - changeset 174 (4d0574ae3ae1)
Post by: frezer748 on April 14, 2011, 10:18:29 pm
another bug is,the water^^ when you make a terrain higher than the water isn't exist on the adt,and in Noggit 120 you can't see water,and another bug is the F7 button with the grid lines the sky are really confused also when you move the camera there some light bugs or don't know how i can say it :D
Title: Re: BETA V 120 B 20 - changeset 174 (4d0574ae3ae1)
Post by: ToyokaX on April 14, 2011, 10:35:40 pm
Quote from: "frezer748"
another bug is,the water^^ when you make a terrain higher than the water isn't exist on the adt,and in Noggit 120 you can't see water,and another bug is the F7 button with the grid lines the sky are really confused also when you move the camera there some light bugs or don't know how i can say it :D

All of these have already been reported/notified of previously.
Title: Re: BETA V 120 B 20 - changeset 174 (4d0574ae3ae1)
Post by: Steff on April 15, 2011, 09:53:58 am
It wolud be nice if ALL beta teste creat a account on the bugtraker and read the existing stuff. The board is for discussion problems and the traker is to handel them. Every bug should be in the traker. And if you read them you see that your bug is perhaps already recognised.
.
The problem with this one is. I have this bug not!
Never seen it in a running noggit. And as i seen in some pictures it hase nothing to do with water.
Title: Re: BETA V 120 B 20 - changeset 174 (4d0574ae3ae1)
Post by: Nupper on April 19, 2011, 02:51:59 am
i get a crash

-Please use pastbin for logs!
Title: Re: BETA V 120 B 20 - changeset 174 (4d0574ae3ae1)
Post by: Steff on April 19, 2011, 10:07:18 am
Please post also your config file.
Title: Re: BETA V 120 B 20 - changeset 174 (4d0574ae3ae1)
Post by: gorq on April 19, 2011, 01:24:57 pm
well i do not want to repeat my own words but.. How can i use blur option with b20? Control+lclick is not workin for me
Title: Re: BETA V 120 B 20 - changeset 174 (4d0574ae3ae1)
Post by: Steff on April 19, 2011, 03:25:16 pm
You can´t. There was a bug that I have fixed in next version (B21)
Title: Re: BETA V 120 B 20 - changeset 174 (4d0574ae3ae1)
Post by: gorq on April 20, 2011, 12:04:56 am
fantastic ^^ thanks steff