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Featured => Noggit => Topic started by: Steff on July 11, 2011, 01:48:48 pm
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http://www.file-upload.net/download-357 ... 2.zip.html (http://www.file-upload.net/download-3577071/Noggit3B22.zip.html" onclick="window.open(this.href);return false;)
- Fix WMO duplication.
- Fix some speed problems with autoselection.
- Hide CMD window on windows.
- FIxes of some startup problems.
- Many changes under the hood. Code clean up.
- Reactivate water rendering after delet of double function call. No GL errors for me now. You can turn on water to see if your ground have the right height. BUT water dont get saved until now! Its only for easyer ground modeling.
The model duplication function will come soon in next version. It will delete double models.
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Thanks Steff! (And other Noggit devs? o.O) Been waiting for water in rev 202 forever! ^_^ Love you guys ;D
Oh yeah, and the removing up WMO dublicating is also pretty sweet ;D
Thanks
Keta
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Wurde der bug mit der cam gelöst ?
Weil bei dem letzten rev war das ja so das wenn man etwas geändert hat die cam auf -40000 gesetzt wurde, und man die Landschaft nicht mehr sah.
Jop wurde es :) Eben getestet, ach ja ein riesen Lob an euch.
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One big bug already, it doesn't load custom patches, which currently makes me unable to continue texturing Artraigh, as I use cataclysm tilesets which I have in a custom patch :(.
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Dont use custom patches for this. Just put the folder with the textures into the noggit wow client.
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It have bugs with ruRU version - locations are unnamed.
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It have bugs with ruRU version - locations are unnamed.
Yeah, unicode still is a big problem with our bad freetype implementation. Sorry about that. Try getting enGB. Sorry about that.
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I'm so glad when the noggit get the water option :DD so that the water don't deleted after saving