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Content creation => Modelling and Animation => Topic started by: Serifaz on July 04, 2013, 08:31:13 am

Title: Fixing M2 Transparency
Post by: Serifaz on July 04, 2013, 08:31:13 am
Hey guys I have the pixie which I just converted and setup all the geosets and accouple animations.
I was hoping to put this in game and check it out but when I do I get this
(http://i104.photobucket.com/albums/m185/Serifas/WoWScrnShot_070413_003128_zps96f1496c.jpg)
is this a transparency issue ... and if so how would I address it?
Title: Re: Fixing M2 Transparency
Post by: Arid on July 04, 2013, 10:47:51 am
Didn't convert it properly. Try another guide
Title: Re: Fixing M2 Transparency
Post by: inico on July 04, 2013, 12:15:56 pm
Did you use MDX to M2?
If so, you must create a Geoset Animation for every geoset with alpha "0: 1".
Sometimes, MDX to M2 removes the geoset animation when you convert your model. If this happends, you must edit the transparency manually (PyModel Editor or Hex editing).
Title: Re: Fixing M2 Transparency
Post by: Serifaz on July 04, 2013, 08:37:17 pm
Ok so I just setup the model again by copying simular values from the bloodelf .
my problem is still there, how would I hex edit the transparency. just to make sure its there.
also could this be an issue that I don't have a camera in the model?
Title: Re: Fixing M2 Transparency
Post by: Arid on July 05, 2013, 11:03:53 am
Knowing how to add Geoset animations in the MDL or just after conversion would save me a ton of time and help me immensely as well
Title: Re: Fixing M2 Transparency
Post by: fearless_wind on July 05, 2013, 05:22:40 pm
Try mdxtom2converter_lazy.exe
Title: Re: Fixing M2 Transparency
Post by: Serifaz on July 05, 2013, 06:55:21 pm
I tried that but I get the same problem