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Community => Showoff - what you are working on => Topic started by: Serifaz on November 27, 2014, 05:21:37 am

Title: [SHOWOFF] Custom wow client with Unity 3d
Post by: Serifaz on November 27, 2014, 05:21:37 am
Hey guys.
its been a while since I posted, I know to a lot of you this will seem worthless. but I thought I would post it anyway.
I am rebuilding world of warcraft in Unity 3d
I just got some character customization done after a simple login script that hooks up to a new extension in smartfox.
again just thought I would show it to you guys.
[media:19gqhxk7]https://www.youtube.com/watch?v=N8Kpv9o2fEc&feature=youtu.be[/media:19gqhxk7]
Title: Re: [SHOWOFF] Custom wow client with Unity 3d
Post by: phantomx on November 27, 2014, 05:53:05 am
Hey man nice job looking good.

I was just wondering why not use Unreal Engine since it's open source and much stronger then Unity and yields to better performance?
Title: Re: [SHOWOFF] Custom wow client with Unity 3d
Post by: Serifaz on November 27, 2014, 05:56:09 am
Thanx man :)
I considered it. I guess its just because I know c# and prefer to use unity.
probably just because I know how to use it.

p.s. if anyone knows c# I am looking for people to help out.
Title: Re: [SHOWOFF] Custom wow client with Unity 3d
Post by: phantomx on November 27, 2014, 05:58:42 am
Quote from: "Serifaz"
I considered it. I guess its just because I know c# and prefer to use unity.
probably just because I know how to use it.

p.s. if anyone knows c# I am looking for people to help out.

I can understand that but c# isn't that far off from c++.

Unreal uses C++ and blueprints which don't require you to script but considering you're remaking wow in it I'm pretty sure the scripting will be required.
Title: Re: [SHOWOFF] Custom wow client with Unity 3d
Post by: Serifaz on November 27, 2014, 06:01:07 am
Yeah. I think it won't be too bad though.
If it becomes a problem I will definitely re consider the engine.

Honestly I was just waiting to get trolled for posting this. Thanx again for your positive response
Title: Re: [SHOWOFF] Custom wow client with Unity 3d
Post by: phantomx on November 27, 2014, 06:05:42 am
Quote from: "Serifaz"
Yeah. I think it won't be too bad though.
If it becomes a problem I will definitely re consider the engine.

Honestly I was just waiting to get trolled for posting this. Thanx again for your positive response


No problem man, I'd help you but currently working on to many projects.
Title: Re: [SHOWOFF] Custom wow client with Unity 3d
Post by: Steff on November 27, 2014, 12:18:20 pm
What about coding an ooen mmo engine completly independend from wow everyone can use?  I try to focus this now for 9 years but noone seams realy have interest in this idea.

Fully custom scriptable client,  server infrastructure,  a nice  editor and a help/content community around it.
All free and open source.  if someone like this idea contact me.
Title: Re: [SHOWOFF] Custom wow client with Unity 3d
Post by: Big Bad Bot on November 27, 2014, 01:27:58 pm
Awesome! But as Phantom says before me, I think you'll have heavy issues when you have the game finished (and halfway) because Unity isn't strong enough :/

Quote from: "Steff"
What about coding an ooen mmo engine completly independend from wow everyone can use?  I try to focus this now for 9 years but noone seams realy have interest in this idea.

Fully custom scriptable client,  server infrastructure,  a nice  editor and a help/content community around it.
All free and open source.  if someone like this idea contact me.

I like the idea, but I'm not a coder and I have short time to learn. If you find any work to me (lore writing, 3D modeling, game systems) I'll be glad to join.
Title: Re: [SHOWOFF] Custom wow client with Unity 3d
Post by: Serifaz on November 27, 2014, 08:17:39 pm
Quote from: "Steff"
What about coding an ooen mmo engine completly independend from wow everyone can use?  I try to focus this now for 9 years but noone seams realy have interest in this idea.
Fully custom scriptable client,  server infrastructure,  a nice  editor and a help/content community around it.
All free and open source.  if someone like this idea contact me.

I just don't have the knowledge to do this.
I would love to do something like that if I knew how.
But as of right now I'm just trying to see what I can achieve.


Quote from: "Big Bad Bot"
Awesome! But as Phantom says before me, I think you'll have heavy issues when you have the game finished (and halfway) because Unity isn't strong enough :/

Yes I'm mostly just messing around at this point. if it becomes an issue, I will convert the code to another engine.