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Content creation => Modelling and Animation => Topic started by: phucko1 on February 12, 2012, 02:19:25 pm
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Hello. M-Craft. I tried to unsymmetrize my human male's face in Blender. This is how it looks in Blender. UV-Map + 3DView.
UV-Map: http://i.imgur.com/n0l7e.jpg (http://i.imgur.com/n0l7e.jpg" onclick="window.open(this.href);return false;)
3D-View in Blender: http://imgur.com/n0l7e,zVyGZ,mESaW,pps6P#3 (http://imgur.com/n0l7e,zVyGZ,mESaW,pps6P#3" onclick="window.open(this.href);return false;)
View from back in WMV: http://imgur.com/n0l7e,zVyGZ,mESaW,pps6P#2 (http://imgur.com/n0l7e,zVyGZ,mESaW,pps6P#2" onclick="window.open(this.href);return false;)
Front View in WMV: http://imgur.com/n0l7e,zVyGZ,mESaW,pps6P#1 (http://imgur.com/n0l7e,zVyGZ,mESaW,pps6P#1" onclick="window.open(this.href);return false;)
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Update textures of face)
HumanMaleFaceUpper00_00.blp
HumanMaleFacelower00_00.blp
and all others, for every skin)
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I'm using an updated skin/face on the WMV pictures.
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maybe u place textures in worng folder, or using wrong skin