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[SOLVED] Ground affects/Doodad ID
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Topic: [SOLVED] Ground affects/Doodad ID (Read 1934 times)
coolguy1
Registred Member
BLP Convertor
Posts: 8
[SOLVED] Ground affects/Doodad ID
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on:
July 18, 2012, 11:27:50 pm »
Okay, so I already know how add them but where can I find the IDs?
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Last Edit: July 19, 2012, 06:23:25 am by Admin
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schlumpf
Administrator
Creator of Worlds
Posts: 2967
Re: Ground affects/Doodad ID
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Reply #1 on:
July 18, 2012, 11:47:52 pm »
http://wowdev.wiki/index.php?tit ... Doodad.dbc
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Jøk3r
Contributors
Creator of Worlds
Posts: 544
Re: Ground affects/Doodad ID
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Reply #2 on:
July 18, 2012, 11:48:07 pm »
I think in GroundeffectDoodad.dbc
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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I don't like Noggit... I LOVE it
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Eluo
Moderators
Creator of Worlds
Posts: 509
Re: Ground affects/Doodad ID
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Reply #3 on:
July 19, 2012, 12:52:00 am »
Quote from: "coolguy1"
Okay, so I already know how add them but where can I find the IDs?
Oh the irony.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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One is a genius, the other\'s insane!
coolguy1
Registred Member
BLP Convertor
Posts: 8
Re: Ground affects/Doodad ID
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Reply #4 on:
July 19, 2012, 06:02:53 am »
Thanks, got it.
EDIT: if anyone else is dumb like me and needs the IDs, I exported them to a CSV file to make it easy.
[attachment=0:2k8kob6n]doodads.csv[/attachment:2k8kob6n]
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Norimar
Registred Member
Wiki Incarnate
Posts: 156
Re: [SOLVED] Ground affects/Doodad ID
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Reply #5 on:
July 19, 2012, 04:19:12 pm »
I just had to smile..
But I have more problems to get into my world without crashing wow, as finding some Id's.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Steff
Administrator
Creator of Worlds
Posts: 4551
Re: [SOLVED] Ground affects/Doodad ID
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Reply #6 on:
July 22, 2012, 11:36:04 am »
Do not all builders create own Sets?
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Please mark as solved if solved.
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Norimar
Registred Member
Wiki Incarnate
Posts: 156
Re: [SOLVED] Ground affects/Doodad ID
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Reply #7 on:
July 22, 2012, 08:08:41 pm »
Hmm nope.. I use the one which blizzard used. Because: This are their textures and they have already the fixed groundeffects for it. Maybe I will chance the skin to darker one, but why creating own sets
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Steff
Administrator
Creator of Worlds
Posts: 4551
Re: [SOLVED] Ground affects/Doodad ID
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Reply #8 on:
July 23, 2012, 02:54:25 am »
But if u always use blizzards sets and even on the blzzards textures. Then you give away a big spot to give your zone a unique look.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
»
Logged
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
Skype: project.modcraft
Discord: steff#6954
Norimar
Registred Member
Wiki Incarnate
Posts: 156
Re: [SOLVED] Ground affects/Doodad ID
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Reply #9 on:
July 23, 2012, 11:37:41 am »
U can also chance textures to mace it unicque... i dont want always to use wotlk bulildings and co. I'm happy with wow how it was before blizz start to destroy everything what makes this game epic.. :]
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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[SOLVED] Ground affects/Doodad ID