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Content creation => Level Design => Tutorials => Topic started by: Shruik on October 30, 2012, 01:30:09 am

Title: [TUTORIAL] Worldbuilding Preamble
Post by: Shruik on October 30, 2012, 01:30:09 am
Chapter 1: Installing Noggit and the Modelviewer
As it´s usual for a Preamble we´ll start with the real basics. That means that within this tutorial we´ll install everything a future king of (his own/the) world needs.

I´ll focus on 4 basic things:
1) World of Warcraft with patch 3.3.5a
2) Noggit (http://fbe.am/cZD)
3) The World of Warcraft Modelviewer (http://fbe.am/dnA)
4) A very userful collection of tools better known as Crycettools (http://filebeam.com/e94e87a32de1f97c0db710f4532ffd9d)

The haters will already have closed this tutorial or having created a post like "lol shruik the f*cking noob doens´t know a shit about worldbuilding" by know because i didn´t use Taliis but in my opinion the crycettools totally suffice and on the other hand I´m using them and not Taliis (sorry Tharo).

But let´s go on. Basicly you don´t have to do anything with your world of warcraft folder except having it somewhere on your harddrive. Nevertheless i´d conceil you to make at least one copy of your World of Warcraft folder. At the one hand this prevents of a rude awake once you crash your common.mpq and at the other hand the modelviewer and noggit overlap so that you can´t run both of them at the same time when they use the same World of Warcraft directory.
Well after having copied the 16,3gb with chilled 2mb/s we´re finally getting at the installation of noggit. Therefor you simply extract the archive you downloaded before and open the noggit.conf
(http://imagr.eu/up/508703781176d2_Tut1-Screen1.jpg)
At the very top the question is for the path to your wow.exe. At my example screenshot this looks a little crazy but on your pc this might look like C:Program FilesWorld of Warcraft .
Note: Only the path until your wow.exe is relevant; not the path until your MPQs.
Afterwards they ask for your Project Path. I´ve disabled this (# is a comment; what means that everything behind that # is ignored by the program). When the Project path is disabled the adt´s are saved to the World of Warcraft path you´ve given above and to the subfolded /world/*insertcontinentnamehere*/
If you´re working on multiple projects on the same continent it totally makes sence to use different project paths ;)
Then we´re searching for an importfile, what means a location from where noggit retrieves its models. As you can see the path to your World of Warcraft Modelviewer is enough (this also prevents us from typing douzens of paths to all of those mpqs.).
Finally there is the FarClip function. As shruik only has an old and crappy pc that is just good  enough to run noggit i´ve got this at 2048.
Who ever wants to may increase this value by 1024*n steps and view further in noggit by this. As you can see the actual adt and the 8 surrounding it 2048 should totally be enough.

Well as some of you may have recognized I already let you insert the path to the modelviewer even though you don´t even have installed this programm.
Therefor you have to unzip the .rar file and open the world of warcraft modelviewer folder and it´s subdirectory Usersettings and there in the config.ini
(http://imagr.eu/up/508703782b9188_Tut1-Screen2.jpg)
As you can see there is a huge wall of text of that only one single line is relevant for us (marked red in the picture).
Insert the path to your (second) World of Warcraft folder here but this time exactly to the folder with the mpqs located in it - usually *Data
Note: It´s very important that you note down this path with a \ and not with a  as in the noggit.conf

The crycet tools you may simply unpack and be happy about having them on your pc - they´ll get important with the next steps on your way.

If everything went fine you should now be able to open Noggit and the Modelviewer at the same time and to move in these:
(http://imagr.eu/up/5087037844e944_Tut1-Screen3.jpg)

If there are any questions go ahead :)
Greetings
Shruik
P.S. Sorry for raping your language english speaking folks :P
Title: Re: [TUTORIAL] Worldbuilding Preamble
Post by: Ascathos on October 30, 2012, 06:33:08 pm
Quote
The haters will already have closed this tutorial or having created a post like "lol shruik the f*cking noob doens´t know a shit about worldbuilding" by know because i didn´t use Taliis but in my opinion the crycettools totally suffice and on the other hand I´m using them and not Taliis (sorry Tharo).
No, fools would reply that way. Builders that know their stuff agree with you.
Title: Re: [TUTORIAL] Worldbuilding Preamble
Post by: matija168 on October 30, 2012, 08:00:15 pm
Quote from: "Ascathos"
Quote
The haters will already have closed this tutorial or having created a post like "lol shruik the f*cking noob doens´t know a shit about worldbuilding" by know because i didn´t use Taliis but in my opinion the crycettools totally suffice and on the other hand I´m using them and not Taliis (sorry Tharo).
No, fools would reply that way. Builders that know their stuff agree with you.

True. Avoid Taliis whenever possible, it has the habbit of fucking up ADTs.
Title: Re: [TUTORIAL] Worldbuilding Preamble
Post by: Steff on October 31, 2012, 01:54:38 am
I use it only for 2 tasks.

1. Creat WDT file
2. Creat new ADT from scratch. And this is only needed the first time. Then i just copy my Template ADT with predefined 4 texture layers.
Title: Re: [TUTORIAL] Worldbuilding Preamble
Post by: Velius on October 31, 2012, 03:06:30 pm
I use Taliis only for DBC editing for now, since most of the times the ADT files are just getting messed up, and since the tool isn't actively developed and therefore, outdated it's predictable it can cause some problems with newer Noggit-edited ADT files.
Title: Re: [TUTORIAL] Worldbuilding Preamble
Post by: mmmerz on September 03, 2013, 02:27:19 am
life saver is a life saver, very well and clear thanks a lot
Title: Re: [TUTORIAL] Worldbuilding Preamble
Post by: Elinora on November 11, 2013, 06:08:38 pm
I like this post very much, I have begun to prerender landskape textures (mountains and grassfields) then drawing roads by hand, and then adding objects. so basically I only use noggit for object placement, however this guide helps people starting up with noggit, and saves the developers from having to respond to 5000 troubleshoot threads.

+1 from me atleast <3