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[SOLVED] ObjtoM2
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Topic: [SOLVED] ObjtoM2 (Read 1970 times)
Zebraka
Registred Member
Loreweaver
Posts: 119
[SOLVED] ObjtoM2
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on:
June 18, 2015, 10:47:35 pm »
Hello,
I want to convert an obj to m2 with ObjtoM2 but there's a problem.
It says me that the msvcp110.dll is missing, i when i put it in the ObjtoM2 file, it says me that "The application have fail to start correctly (0xc000007b)
If you have ideas
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Last Edit: June 19, 2015, 02:10:26 am by Admin
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PhilipTNG
Contributors
Creator of Worlds
Posts: 709
Re: [BUG] [QUESTION] ObjtoM2
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Reply #1 on:
June 18, 2015, 10:55:58 pm »
Did you try to google it yet? The DLL is a microsoft file, so it's pretty general and not strictly wow modding related. try to download and install this, may require a restart:
http://www.microsoft.com/en-au/download ... x?id=30679
--pick either the 32bit(x86) or 64bit(x64)
As for your object model, make sure it is exported out of blender with these settings or else things will look kind of crazy and awesomely funk at the same time! lol.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Zebraka
Registred Member
Loreweaver
Posts: 119
Re: [BUG] [QUESTION] ObjtoM2
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Reply #2 on:
June 19, 2015, 01:45:46 am »
ObjTom2 is now working , but there's a new problem : there's no texture in my m2. I looked into the m2 file and all path are good so i don't know what happened.
Edit : i've check the obj file and i don't know why but all texture names were changed. I correct them but...
https://www.dropbox.com/s/ojq5c656wxpj5 ... 2.jpg?dl=0
Edit 2 : Solved, problem with mtl file too and blank in texture name do bad things ><
Thanks !
https://www.dropbox.com/s/337hewrmu00u0 ... e.jpg?dl=0
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Alastor
Contributors
Creator of Worlds
Posts: 1105
Re: [SOLVED] ObjtoM2
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Reply #3 on:
June 20, 2015, 01:34:43 am »
.MTL file is not needed by ObjToM2.exe generaly its working only with .obj
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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No matter how fast light travels it finds the darkness has always got there first and is waiting for it
Star Citizen Referral Code : STAR-XNFS-HVL9
Skarn
Contributors
Creator of Worlds
Posts: 807
Re: [SOLVED] ObjtoM2
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Reply #4 on:
June 20, 2015, 10:26:15 am »
Watch one of Alastor's tutorials. They are quite good to learn how to convert models with OBJtoM2.
[media:17a4bofy]http://www.youtube.com/watch?v=E8hYYqx_KIM[/media:17a4bofy]
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Alastor
Contributors
Creator of Worlds
Posts: 1105
Re: [SOLVED] ObjtoM2
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Reply #5 on:
June 20, 2015, 02:09:14 pm »
Actualy i should rework them
im starting to dislike it
but yes if you want to watch theme i got 5 tuts
viewtopic.php?f=20&t=8017
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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No matter how fast light travels it finds the darkness has always got there first and is waiting for it
Star Citizen Referral Code : STAR-XNFS-HVL9
Skarn
Contributors
Creator of Worlds
Posts: 807
Re: [SOLVED] ObjtoM2
«
Reply #6 on:
June 20, 2015, 04:34:57 pm »
Your tutorials are fine. I understood everything I needed from the first time I watched them but your english is not really good at some parts. Though, it is still understandable. And I think it is not something you can change in a short period of time. Anyway good job on the videos, before them I did not know that it is possible to convert models with multiple textures with OBJtoM2.
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[SOLVED] ObjtoM2