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Content creation => Level Design => Tutorials => Topic started by: Elinora on June 26, 2012, 05:47:35 am

Title: Level Design - General Layout Guidelines
Post by: Elinora on June 26, 2012, 05:47:35 am
[paragraph:1rdep49t]So i've come to the conclusion that, layout has a greater importance than the beauty of a zone. The layout is there to give a flow and make the zone time-efficient. So you may have this awesome idea of a zone (and i've have not realized it for 2 years of wow map modding) And you tend to just build it out of your head(This is called happy accident). This usually results in a rather clumsy-yet-pretty layout. That is sadly not very good when looking at it from a layout perspective.. The zone may be pretty, but the layout is perhaps terrible and the quest designer then have to work around the horrible layout[/paragraph:1rdep49t]
[paragraph:1rdep49t]So basicly I am going to pull you through the process of first, drawing up the zone (in noggit, no need for mad photoshop skills when you're doing the landscape concepts)[/paragraph:1rdep49t]
[paragraph:1rdep49t]Now before I start.. Keep in mind for a few key shortcuts & colours i'll be using
[/paragraph:1rdep49t]
[paragraph:1rdep49t]I will also include some reference gathering art and how to use them. - So lets start
So super basic, I have a zone here, I call it 22 - I won't say the actual name, but it's 22 for us. Now I want this to be a zone with jungle & a bit of beach and open space.
(http://i.imgur.com/evock.jpg)[/paragraph:1rdep49t]
[paragraph:1rdep49t]So what I do is that first, I paint it all white, to give us the sense of a sheet. And then I lay out what I wanna do
(http://i.imgur.com/xqviL.jpg)[/paragraph:1rdep49t]
[paragraph:1rdep49t]in addition to that, before you start moulding the terrain and texturing the zone, You have to make sure you got the scale checked out before you begin. - For that I use a 250 cube, a 350 cube (I know it isn't in the menu) and a 500 cube. - Together with a human scale figure & I textured a road to a fitting scale. This way we now know what scale we're heading for
(http://i.imgur.com/fU959.jpg)[/paragraph:1rdep49t]
[paragraph:1rdep49t]So now i've done the basic terrain for the zone, and it's time that we look at how it's starting to take form, I untoggled the height contour but the ground is also uneven to make it look more realistic once it's all textured, because ofcourse there is no nature in real life that is perfectly flat.
(http://i.imgur.com/38mk4.jpg)[/paragraph:1rdep49t]
[paragraph:1rdep49t]Now i'll be picking the colour pallet & then i'll begin texturing the zone, which is a long process depending on the details, I personally stick to the very blurry painterly theme so I don't spend more than 17-18 hours texturing this kind of zone, sometimes faster, sometimes a bit slower, depends on how focused I am! - A lot of people ask me to show them how to texture, Really it isn't something you can teach people, it's completely something you learn by yourself, and everyone does it differently.
(http://i.imgur.com/dIByI.jpg)[/paragraph:1rdep49t]
[paragraph:1rdep49t]Now while texturing & adding models, I can talk about confidence in the level design.. Once you're confident, messing up with the layout, or doing spontaneous designs, isn't something you're afraid of.. Look at this image.. This looks terrible now right? But in the end it will all look great, because you know better than anyone, how good it's gonna be in the end, because you just planned everything and you know exactly what you're heading for!
(http://i.imgur.com/49hUe.jpg)[/paragraph:1rdep49t]
[paragraph:1rdep49t]Now Since I wanted this guide to be out quick I'd like to add the finished zone layout design later since it will take me a couple of days to make it due to the next couple of days i'll be busy with some life stuff! - But to end it for today, i'll add some different rock/mountain types, just using the same texture as I use in the tutorial zone.[/paragraph:1rdep49t]
[paragraph:1rdep49t]So yeah here are 3 of the different mountain types, i'll not include all of the types I can figure out, but these are some of them, roughly textured!
(http://i.imgur.com/dm5hu.jpg)[/paragraph:1rdep49t]
[paragraph:1rdep49t]So to pull a few key things together in this first part of the guidelines:
[/paragraph:1rdep49t]
[paragraph:1rdep49t]that's it for me
Please check back in about a week and i'll have the full guide up![/paragraph:1rdep49t]
Title: Re: Level Design - General Layout Guidelines
Post by: Jøk3r on June 26, 2012, 07:37:03 pm
Nice!
In my opinion this was missing on modcraft!
In think this will help people making a "playable" zone and not just a beautiful one : D
Title: Re: Level Design - General Layout Guidelines
Post by: Elinora on June 26, 2012, 07:46:41 pm
Quote from: "Jøk3r"
Nice!
In my opinion this was missing on modcraft!
In think this will help people making a "playable" zone and not just a beautiful one : D

Actually a layout plan CAN make it prettier :3
Title: Re: Level Design - General Layout Guidelines
Post by: Pinkhair3d on June 28, 2012, 03:35:49 am
Excellent guide, covers a lot of fundamentals that are often missed.
Title: Re: Level Design - General Layout Guidelines
Post by: Elinora on July 04, 2012, 07:46:39 am
Thanks for the feedback :3
Title: Re: Level Design - General Layout Guidelines
Post by: TheBuG on July 04, 2012, 07:19:19 pm
Quote from: "Elinora"
because ofcourse there is no nature in real life that is perfectly flat.

Lies, go to the Netherlands! (Picture! (http://3.bp.blogspot.com/-czy4BEYo1L0/Te20hfJQhBI/AAAAAAAAAI8/sA5dpkGPNY0/s1600/DSCF0021.JPG))

Besides that, not a bad guide, but remember that it might not apply to battlegrounds (in general they are mostly symmetric).
Title: Re: Level Design - General Layout Guidelines
Post by: Steff on July 05, 2012, 01:06:58 am
Another tip is to start with details doodad sets and detail doodads and have a look that they fit. I just started to dd ground effects and find out that then the mass of doodads i have already spawmed dont fit to the ground effects sets.
Title: Re: Level Design - General Layout Guidelines
Post by: Elinora on July 05, 2012, 01:21:33 pm
Yeah steff when I get back to work i'll add it, And.. Screw netherlands :'(
Title: Re: Level Design - General Layout Guidelines
Post by: TheBuG on July 06, 2012, 12:09:14 am
Quote from: "Elinora"
Yeah steff when I get back to work i'll add it, And.. Screw netherlands :'(

 :(   :cry:
Title: Re: Level Design - General Layout Guidelines
Post by: Elinora on July 07, 2012, 09:35:43 am
Quote from: "TheBuG"
Quote from: "Elinora"
Yeah steff when I get back to work i'll add it, And.. Screw netherlands :'(

 :(   :cry:
<3
Title: Re: Level Design - General Layout Guidelines
Post by: Elinora on November 13, 2013, 01:39:35 am
Quote from: "TheBuG"
Quote from: "Elinora"
because ofcourse there is no nature in real life that is perfectly flat.

Besides that, not a bad guide, but remember that it might not apply to battlegrounds (in general they are mostly symmetric).

 This actually encouraged me to create a BG layout guide :)
Title: Re: Level Design - General Layout Guidelines
Post by: axel0099 on November 13, 2013, 07:16:28 am
O:

Screw the Netherlands ;(
^
^
^
nice to tell you, I am from the Netherlands :/
Title: Re: Level Design - General Layout Guidelines
Post by: Elinora on November 13, 2013, 07:44:53 pm
Quote from: "axel0099"
O:

Screw the Netherlands ;(
^
^
^
nice to tell you, I am from the Netherlands :/



Ok ok ok! Screw the flat parts of Netherlands then! :(
Title: Re: Level Design - General Layout Guidelines
Post by: TheBuG on November 13, 2013, 09:40:55 pm
Quote from: "Elinora"
Quote from: "axel0099"
O:

Screw the Netherlands ;(
^
^
^
nice to tell you, I am from the Netherlands :/



Ok ok ok! Screw the flat parts of Netherlands then! :(

Like 95% of the Netherlands are flat!
Title: Re: Level Design - General Layout Guidelines
Post by: Elinora on November 13, 2013, 09:49:42 pm
Quote from: "TheBuG"
Quote from: "Elinora"
Quote from: "axel0099"
O:

Screw the Netherlands ;(
^
^
^
nice to tell you, I am from the Netherlands :/



Ok ok ok! Screw the flat parts of Netherlands then! :(

Like 95% of the Netherlands are flat!


PFFF STOP MAKING ME LOOK BAD!
Title: Re: Level Design - General Layout Guidelines
Post by: axel0099 on November 14, 2013, 07:35:51 am
well, you just made a lot of people cry ;(