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Content creation => Modelling and Animation => Topic started by: derass on April 13, 2014, 08:52:06 pm

Title: [BUG] Conversion obj -> wmo
Post by: derass on April 13, 2014, 08:52:06 pm
Hello everyone,

When converting a obj to wmo here is the result:

(http://nsm08.casimages.com/img/2014/04/05/14040511453611409712125604.png)

while I should have:
(http://nsm08.casimages.com/img/2014/04/05/14040511524111409712125610.png)

I used the method of conversion tool PainSavior (http://modcraft.io/viewtopic.php?f=20&t=6531) with HappyHack (http://modcraft.io/viewtopic.php?f=59&t=7586) to import wmo in blender.
This method worked very well for ten other wmo (http://nsm08.casimages.com/img/2014/04/05/14040508151911409712125261.png) I do the same, but this one make me a weird bug.

Why?

Knowing that I've started twice even if I would still have the bug, and I've always had.

Thank you in advance for your next answer.

PS: Sorry for my bad English

Sincerely,
Derass
Title: Re: [BUG] Conversion obj -> wmo
Post by: AgeofCraft on April 13, 2014, 09:04:17 pm
Ok you don´t have this error in you modelling software, i think this problem comes from the skin file but i don´t have so much 010 Experience.

Try this:

From Rangorn a very nice Guide:
Quote
Open .skin files with skin template.
Go into submeshes, look for submeshes with ID > 65000

Change Triangles and StartTriangles by 0

Forum Link (http://modcraft.io/viewtopic.php?f=7&t=7656)

i hope it works
Title: Re: [BUG] Conversion obj -> wmo
Post by: derass on April 13, 2014, 09:33:12 pm
Thank you, but I did not file .Skin
Title: Re: [BUG] Conversion obj -> wmo
Post by: kojak488 on April 14, 2014, 07:50:30 pm
Have you tried using mirrormachine?  I never had any issues with that program to convert obj into wmo.
Title: Re: [BUG] Conversion obj -> wmo
Post by: derass on April 14, 2014, 11:44:46 pm
Justly i use mirrormachine for my conversion and just  this wmo bug.