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Content creation => Modelling and Animation => Topic started by: NewGotham on April 27, 2014, 04:00:43 am
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I downloaded Anthony's swag forever ago. I'm going through CreatureDisplayInfo.DBC, messing around with .modify morph and I stumble upon Nozdormu's human form and I wanted to add it as a separate creature but I'd like to remove the thing on his shoulder.
I have no IDEA where to start, though. I know I'm supposed to convert the M2 to something Blender can read to start. I've got Blender 2.62 and Python 2.6.6 installed but I'm still at a loss about why I can't import it into Blender.
I do have WotLK, Cata *and* MoP installed so I've got pretty much every model I could need to make it happen, it's just the execution I'm having problems with.
Anyone able to walk me through this?
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So ... You will need to edit model of Nozdormu
here we ahve 2. ways:
1.MDLVIS
2.Blender
1- you can throw your model into MDLvis and delet those vertexes (of shoulder)
but i prehaps it not worth because through mdlvis its hard
2-you will need Blender 2.6x (optionaly 2.62) and download M2I Import/Export Scripts
then M2 to M2i Edit and back to M2 this way will be best ..
Check also
http://modcraft.io/viewtopic.php?f=20&t=7451
thats all i can say for now
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I swore the .m2i stuff doesn't work in blender 2.6, but 2.49b. Did Skarn re-write the M2Mod3 tool or the .m2i import script?
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http://modcraft.io/viewtopic.php?f=20&t=7451
As Skarn said in this Topic its about 2.62 but 2.49 is working too but i strictly hate an older versions of blender (my favourite is 2.69) and this
M2I script require mainly older python
2.62 & 2.49 are using python26 == working version of python)
2.69 is python32 # 33 == useless
so thats it