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Content creation => Modelling and Animation => Topic started by: Lawes on January 21, 2015, 05:48:01 pm
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Hi,
when i export obj with 3dsmax, then i use OBJtoM2.exe,i have that error
Unrecognized token during OBJ parsing : #
Unrecognized token during OBJ parsing : #
Unrecognized token during OBJ parsing : mtllib
Unrecognized token during OBJ parsing : #
Unrecognized token during OBJ parsing : #
Unrecognized token during OBJ parsing : #
someone know how to?
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When you export your model in blender use this settings:
(http://i57.tinypic.com/2cmn701.png)
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Easly sthap using damned 3dsm that soft sux its by autodesk thats real cancer <<<
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or
1) Convert to warcraft III .mdx
2) Convert .mdx to .mdl
3) Edit texture path and copy necessary parts from nullmodel.mdl which is provided in Phucko1's tutorial
4) Open .mdl in mdlvis, set all anims to visible, save as .mdx
5) Drag'n'drop .mdx to mdxtom2converter_lazy
6) profit.
I could not make this .obj to m2 work properly, so it is not the best tool to convert models.
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Ya but that way with Mdx brings more troubles then whole turtel
ObjToM2 was for me always working as it should be working
and mdxtom2converter_lazy never worked for me .. nwm ..
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OBJtoM2 has to many limitations and never worked for me as well as mdxtom2 never worked for you. If you can't convert your model with ObjToM2 try this tutorial: http://modcraft.io/viewtopic.php?f=20&t=9042&view=unread#unread