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Content creation => Modelling and Animation => Topic started by: shade007 on January 22, 2012, 09:03:38 pm

Title: [QUESTION]Model race
Post by: shade007 on January 22, 2012, 09:03:38 pm
I made a model of Pandaren.
(http://s2.ipicture.ru/uploads/20120122/q5ChutBf.jpg)
And I have a few questions)
Question 1) Can I make more than 21 races and if so, how do race from null)
Question 2) When I add geosets, the texture on it becomes transparent. :?
(http://s2.ipicture.ru/uploads/20120123/2QsjPB6y.jpg) How to fix it?
Question 3) How to add a helmet for models that do not have hlemet's attach component?(ogre for example )
Title: Re: [QUESTION]Model race
Post by: Zim4ik on January 22, 2012, 09:34:27 pm
can you show me his face?
geoset has wrong renderflag
Title: Re: [QUESTION]Model race
Post by: inico on January 22, 2012, 09:41:45 pm
LOL it's similar to my Pandaren model

(http://i864.photobucket.com/albums/ab207/cataclysmexplorers/PandarenCustom/PandarenMaleBeta.jpg)

Quote from: "shade007"
Question 2) When I add geosets, the texture on it becomes transparent.

It might be a renderflag problem. Just change the renderflags and done ^^

Quote from: "shade007"
Question 3) How to add a helmet for models that do not have hlemet's attach component?(ogre for example )
If you are reffering to the head attachment, ogres have head attachment, But you need to modify every helm model to adjust it to the pandaren head. It takes a long time.

Bye!
Title: Re: [QUESTION]Model race
Post by: shade007 on January 24, 2012, 04:09:01 pm
Thanks for the response of transparency)
(http://imagr.eu/up/4f1ec9ed398336_lol.png)
Can you tell me more about changing the size and rotate of the helmet.
I found only how to change the position of attachment)
Title: Re: [QUESTION]Model race
Post by: Vel on January 24, 2012, 05:48:44 pm
OMG, it has very broad head.

If the helmet worked fine, it would look something like this ....
(http://imagr.eu/up/4f1ee1aac0ad26_helmets.jpg)

I think that this helmet can fit about 3-4 gnomes

1) open you model in pymodeleditor
2) create a global animation (frame range does not matter)
3) Nodes> helmet bone> scaling> target global anim diapason> specify values ​​for XYZ: 4.0, 4.0, 4.0

but I doubt that you can do it.
Title: Re: [QUESTION]Model race
Post by: shade007 on January 24, 2012, 06:50:52 pm
It really works, thanks.
(http://imagr.eu/up/4f1eef6d866cc4_WoWScrnShot_012412_214747.jpg)
I will experiment)
Title: Re: [QUESTION]Model race
Post by: Vel on January 25, 2012, 03:51:06 am
Quote from: "shade007"
It really works, thanks.
(http://imagr.eu/up/4f1eef6d866cc4_WoWScrnShot_012412_214747.jpg)
I will experiment)

all the same helmet too big, I advise you to reduce size of the head (or at least the width) :)
Title: Re: [QUESTION]Model race
Post by: shade007 on January 25, 2012, 12:11:48 pm
I had already set up.
Normal size now.
(http://imagr.eu/up/4f1fe31d4ed193_WoWScrnShot_012512_150913.jpg)
(http://imagr.eu/up/4f1fe340c33265_WoWScrnShot_012512_004144.jpg)