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Content creation => Modelling and Animation => Topic started by: Ss4man on September 26, 2014, 10:23:12 pm
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I'm porting some models from WoD to Cata. A few of these being the Corehound mount and the new Azeroth Chopper mounts. Now i have them in my patch and loaded into my servers dbc files. The issue exists when I try to morph into the model or see the model ingame the client crashes, or after a few times crashing I see the model. The Chopper mounts however crash my client every time.
Also could anyone find the Alliance and Horde Chopper mount blp files? Right now I have a 2 models lacking textures.
Thanks in advance to anyone who helps.
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Model Version Edit ?
- Texture path is storen in Model -
othervise i have no idea what u are trying to tell us by words
" I got model from wod on cata its erroring "
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Particles.
Remove them with 010 editor
Just change nParticles by 0
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Model Version Edit ?
- Texture path is storen in Model -
othervise i have no idea what u are trying to tell us by words
" I got model from wod on cata its erroring "
The texture is stored in the model? How then would I use it in the dbc files. I'm used to having blp texture files.
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A
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Because i said that "Texture path is stored in model"
Not whole texture
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Alright, I got the models to stop crashing. However, when I finally got the blp files and got them into my patch, everyone I view the textured model I crash. Is there anything additional in have to do to the model or do I have to edit the blp files in some way to work with cata like I had to the m2?
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Particles.
Remove them with 010 editor
Just change nParticles by 0
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I will be releasing the choppers later today, however I would like if you compared my release to your current ones and try to find what you did wrong for later ports.
Edit: Azeroth Chopper release.
http://modcraft.io/viewtopic.php?f=32&t=8488&view=unread#unread
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Particles.
Remove them with 010 editor
Just change nParticles by 0
There are no nparticles on the blp files. At least that I can find. I have the model working fine, it's when I attach the blp to the model that I begin crashing again.