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Content creation => Modelling and Animation => Topic started by: nrj45 on September 12, 2013, 08:18:43 pm
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Hello!Object created in 3ds max 2012 imposed a texture converted it into m2 in the game is displayed as expected, but there is a small minus when the camera omit low or look in the first person the object begins to disappear screens:
(http://f.simka-wow.ws/uploads/imgs/thumb_pre_1379003725__7flhwxbo.png) (http://f.simka-wow.ws/uploads/imgs/pre_1379003725__7flhwxbo.png)
(http://f.simka-wow.ws/uploads/imgs/thumb_pre_1379003759__screenshot_366.png) (http://f.simka-wow.ws/uploads/imgs/pre_1379003759__screenshot_366.png)
(http://f.simka-wow.ws/uploads/imgs/thumb_pre_1379004334__screenshot_367.png) (http://f.simka-wow.ws/uploads/imgs/pre_1379004334__screenshot_367.png)
(http://f.simka-wow.ws/uploads/imgs/thumb_pre_1379004378__screenshot_368.png) (http://f.simka-wow.ws/uploads/imgs/pre_1379004378__screenshot_368.png)
(http://f.simka-wow.ws/uploads/imgs/thumb_pre_1379004435__screenshot_370.png) (http://f.simka-wow.ws/uploads/imgs/pre_1379004435__screenshot_370.png)
Another problem is I can not make this object clickable, so it can be pressed and it display the text of page_text, here sql object:
REPLACE INTO `gameobject_template` (`entry`, `type`, `displayId`, `name`, `IconName`, `castBarCaption`, `unk1`, `faction`, `flags`, `size`, `questItem1`, `questItem2`, `questItem3`, `questItem4`, `questItem5`, `questItem6`, `data0`, `data1`, `data2`, `data3`, `data4`, `data5`, `data6`, `data7`, `data8`, `data9`, `data10`, `data11`, `data12`, `data13`, `data14`, `data15`, `data16`, `data17`, `data18`, `data19`, `data20`, `data21`, `data22`, `data23`, `AIName`, `ScriptName`, `WDBVerified`) VALUES (195, 9, 100002, 'doska', '', '', '', 0, 6553600, 0.8, 0, 0, 0, 0, 0, 0, 3568, 7, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '', '', 12340);
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Did you use the OBJ to M2 to convert it ? If yes, this is a known bug. Basically just copy the M2"s bounding box into its first animation ( at the bounding box place )
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I did everything on the video lessons antony, initially created with 3d Max to do a scan obj exported and then imported into blender 2.6, remained in 3ds and only then imported into obj and then bore into the game.What you need to do now that the object is not lost, and it was possible to make for example Quest Giver?
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Well you have to know hex and copy vertexbox floats into animation's bounding box / radius. Else you just have to wait until I release a new version.
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And you can ask about when a new version of the converter?
Will it be possible to convert an animation or is not available?
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Probably be able to tell where to look Owned me what you need to fix?
(http://f.simka-wow.ws/uploads/imgs/thumb_pre_1379023906__screenshot_372.png) (http://f.simka-wow.ws/uploads/imgs/pre_1379023906__screenshot_372.png)
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You should copy from : https://hostr.co/cKFZHOmvY59u (https://hostr.co/cKFZHOmvY59u" onclick="window.open(this.href);return false;) ( TheFloats => VertexBoxMin / VertexBoxMax & VertexBoxRadius into https://hostr.co/KqWIV4LmbwXS (https://hostr.co/KqWIV4LmbwXS" onclick="window.open(this.href);return false;) ( so into the first animation's BoundingBox & Radius )
It also seems like you're M2 Template is outdated, you should try to download another.
Else animations will never be supported on OBJ files. However I plan ( someday, soon I hope, when I have time to dev it again ) to implement FBX support, which will support animation convertion =)
Garthog
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Thank you very much to you, downloaded new m2template did everything as you wrote and now the object is not lost, and I can make it a quest Giver, very grateful to you!Thank you again!
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Can you advise how to create an object in 3ds max and move it with the animation in wow 3.3.5?
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You're welcome. For the animation part, I have no idea on how to do it with current tool. You'll have to use MDLVis etc... etc.. You may want to try a 3DS to MDX exporter ( I think milkshape can do that, there is a MDX exporter plugin, Idk if it exports with bones & animations )
You can also read Phucko1 tutorial on that subject.
Good luck with that !
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viewtopic.php?f=20&t=5419 (http://modcraft.io/viewtopic.php?f=20&t=5419" onclick="window.open(this.href);return false;)
Phucko1 just released New tut about this.