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Content creation => Modelling and Animation => Topic started by: Dundee64 on August 02, 2013, 04:03:59 pm

Title: [QUESTION] Porting Cataclysm helmet
Post by: Dundee64 on August 02, 2013, 04:03:59 pm
Hi there :)

I´ve got a problem here. I am porting Cataclysm tophat (Lord Walden's Top Hat) to 3.3.5a Lich King. I followed tutorial about porting stuff but when i put my helm on, it´s just invisible and my character hair is cut.

Steps i did:

1. Extracted m2, skin files, bmp, icon from Cata mpqs
2. Moved line about stuff from Cata dbc to WotLK dbc
3. Opened m2 and skin, used template, edited nTexUnit and Cameras, copied ofsTexUnit from ofsTransLookup
4. Created new MPQ patch from these files.
5. Created item in database
6. Tested my invisible tophat :D

I should mention, that i already ported some NPC (fox, mastiff, ettin) and they´re working fine.

Is it even possible to port these things?
Sorry for my english. It must be painful to even read my post :D
Title: Re: [QUESTION] Porting Cataclysm helmet
Post by: schlumpf on August 02, 2013, 05:22:05 pm
Did you copy _all_ m2s for that helmet?
Title: Re: [QUESTION] Porting Cataclysm helmet
Post by: Dundee64 on August 02, 2013, 05:54:41 pm
Yes, for each race male + female m2+skin
Title: Re: [QUESTION] Porting Cataclysm helmet
Post by: Dracbane on August 02, 2013, 07:46:52 pm
Quote from: "Dundee64"
Hi there :)

I´ve got a problem here. I am porting Cataclysm tophat (Lord Walden's Top Hat) to 3.3.5a Lich King. I followed tutorial about porting stuff but when i put my helm on, it´s just invisible and my character hair is cut.

Steps i did:

1. Extracted m2, skin files, bmp, icon from Cata mpqs
2. Moved line about stuff from Cata dbc to WotLK dbc
3. Opened m2 and skin, used template, edited nTexUnit and Cameras, copied ofsTexUnit from ofsTransLookup
4. Created new MPQ patch from these files.
5. Created item in database
6. Tested my invisible tophat :D

I should mention, that i already ported some NPC (fox, mastiff, ettin) and they´re working fine.

Is it even possible to port these things?
Sorry for my english. It must be painful to even read my post :D

Sorta of sounds like you might have a bad path in your DBC file. Make sure the file structure that points to the helm in the DBC is the same as the file structure you have in the patch.
Title: Re: [QUESTION] Porting Cataclysm helmet
Post by: Dundee64 on August 02, 2013, 08:05:48 pm
I think that is not problem neither. Icon for that hat is working fine
Anyway path is ITEM/OBJECTCOMPONENTS/HEAD/

In dbc i have this
70759,"helm_cloth_gilneashat_a_01.mdx",,"helm_cloth_gilneashat_a_01commonb",,"inv_helmet_51",,0,0,0,0,0,7,249,249,,,,,,,,,0,0
Title: Re: [QUESTION] Porting Cataclysm helmet
Post by: Dracbane on August 03, 2013, 06:28:04 am
Quote from: "Dundee64"
I think that is not problem neither. Icon for that hat is working fine
Anyway path is ITEM/OBJECTCOMPONENTS/HEAD/

In dbc i have this
70759,"helm_cloth_gilneashat_a_01.mdx",,"helm_cloth_gilneashat_a_01commonb",,"inv_helmet_51",,0,0,0,0,0,7,249,249,,,,,,,,,0,0

Not the part of the DBC I was referring to.  Referring to the strings table(Ive only used Talis for DBC so idk what you are using.  In the strings table for the model info you have the entire file path listed for the model. Also, not sure how item models work as I have only worked with Creature models atm, but I would assume the DBC uses the same method of referencing the file path.
Title: Re: [QUESTION] Porting Cataclysm helmet
Post by: Dundee64 on August 03, 2013, 01:26:21 pm
Here is link of what i have in my MPQ ulozto*net/xapRd92b/mpq-zip (i dont have a permission to post links   :(  )
Can some1 tell me what have i done wrong?
Title: Re: [QUESTION] Porting Cataclysm helmet
Post by: PhilipTNG on August 04, 2013, 12:18:21 pm
Quote from: "Dundee64"
Here is link of what i have in my MPQ ulozto*net/xapRd92b/mpq-zip (i dont have a permission to post links   :(  )
Can some1 tell me what have i done wrong?

Did you try putting the stuff into an actual .MPQ File?  Since in your download, it is a folder named MPQ, not an actual MPQ file.

Just looking at the files, everything seems in order, you probably just didn't make your MPQ Patch file correctly or at all.
Title: Re: [QUESTION] Porting Cataclysm helmet
Post by: Dundee64 on August 04, 2013, 01:09:37 pm
Yeah, i used what is inside that folder to create MPQ. I have already successfully ported mastiff and fox NPCs and they are working fine.