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Content creation => Modelling and Animation => Topic started by: Roarl on November 30, 2015, 11:53:01 pm
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Hi guys,
I've been using Draenor character models for 3.3.5 for every race, and since then some capes render really strange.
For instance, Drape of the Messenger just below, before and after using the WoD Models.
BEFORE
(http://i63.tinypic.com/2h2mhs2.jpg)
AFTER
(http://i68.tinypic.com/20p3og9.jpg)
Does anyone have any idea why this is happening? :)
Thanks already for your patience.
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some models have many submesh to work in wod
so you have to sacrifice some of the submesh like hairstyiles cloaks etc and there is
or
You could try to reduce the rinagles of a mesh without removing the mesh itself thx to Vesageough
http://blender.stackexchange.com/questi ... -on-a-mesh (http://blender.stackexchange.com/questions/31467/how-to-reduce-vertex-count-on-a-mesh" onclick="window.open(this.href);return false;)
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RIghtio, I'll try this on Blender. :D
Thanks a bunch mate! :)
EDIT :
RAAAAH! I'm sorry to bother you again, I thought I could find the model I have to edit myself but... :(
Checked Drape of the Messenger display ID which is 59000.
Then opened ItemDisplayInfo.dbc and went to the 59000th row and got this :
(http://s7.postimg.org/nagjpopa3/Untitled.png)
Column two is supposed to be where the model used is specified, but it's empty here...
Any idea how I could find which model is used in this case? :/
Thank you again.
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The cape models are on the character, they do not exist by themselves.
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Hmm I see!
Thank you! :)
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Its the price you pay for using an ancient version.
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Its the price you pay for using an ancient version.
too bad, there are no likes button on modcraft :(
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In wrath of the lich king cloaks are divided into two geosets: brooch (transparent renderflag) and cloak (opaque renderflag). In warlords of draenor the entire cloak has transparent renderflag. Just change it to opaque and your problem should be solved.
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That would be even easier I guess, thank you. :)
Would you know a noob-friendly way to do this? :) I tried pyModelEditor, but it doesn't like me.
I also tried opening the m2 with HexEditor alas it's not as easy as it is for other files like .adt files, so I'm a bit lost. :/
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That would be even easier I guess, thank you. :)
Would you know a noob-friendly way to do this? :) I tried pyModelEditor, but it doesn't like me.
I also tried opening the m2 with HexEditor alas it's not as easy as it is for other files like .adt files, so I'm a bit lost. :/
Open your model in 010 editor and run the M2 template (viewtopic.php?f=59&t=828 (http://modcraft.io/viewtopic.php?f=59&t=828" onclick="window.open(this.href);return false;)).
Go to renderflags, look for the renderflag used by the cloack and change Alphatesting (1) for Opaque (0).
(http://i.imgur.com/LpLSwjg.jpg)
Usually there are only two renderflags with transparency (hair and cloak), so it shouldn't be difficult to find.
Never open character models or retroported models in pymodel editor. That program will bug most of their animations.
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Never open character models or retroported models in pymodel editor. That program will bug most of their animations.
I guess this explains the problems I encountered with it!
Open your model in 010 editor and run the M2 template (viewtopic.php?f=59&t=828).
Go to renderflags, look for the renderflag used by the cloack and change Alphatesting (1) for Opaque (0).
I'll do that! Instructions couldn't be clearer, thanks a million (this is usually the time when I say I owe you a drink but I suppose you don't live in Belgium :( )! :D
DEFINITELY IN YOUR DEBT!