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Content creation => Modelling and Animation => Topic started by: Vortalex on March 16, 2015, 10:21:25 pm
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Can someone tell me how to make the range of visibility larger for m2s?
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Can someone tell me how to make the range of visibility larger for m2s?
If you are talking about an m2 you spawned as a gameobject through an admin/gm command. You can either not use gm commands and just use noggit and put it into your map so it has the spawn range of every other m2 on your map. The other method, not recommended, is to set the object type in the gameobject_template to 11, my guess is you have it set to 6.
And of-course save, and restart your worldserver. Atleast that's what I've done. The best route would be to spawn it in noggit, but if it's an m2 object that has an effect, doing the type 11 may work, however type 11 can't use the scale attribute so if you're using the scale attribute as well in the template, then you're kinda sol.
what are you spawning anyway that you would need it to stay in visual sight longer than normal?
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Not talking about a gameobject. I'm talking about a regular m2 that I've added to the map. Many M2s have a radius in where after a certain distance they fade away. A lot of small models do it.
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Not to sure if it works on M2's as well but on a trinty server in the world config you and set the range at which objects are loaded.
#
# Visibility.Distance.Continents
# Visibility.Distance.Instances
# Visibility.Distance.BGArenas
# Description: Visibility distance to see other players or gameobjects.
# Visibility on continents on retail ~90 yards. In BG/Arenas ~533.
# For instances default ~170.
# Max limited by grid size: 533.33333
# Min limit is max aggro radius (45) * Rate.Creature.Aggro
# Default: 90 - (Visibility.Distance.Continents)
# 170 - (Visibility.Distance.Instances)
# 533 - (Visibility.Distance.BGArenas)
Visibility.Distance.Continents = 90
Visibility.Distance.Instances = 170
Visibility.Distance.BGArenas = 533
From what I'm aware setting Visibility.Distance.Continents to 533 should help.
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I know what you are talking about. There is a tool called "Addviewdistance":
viewtopic.php?f=59&t=834 (http://modcraft.io/viewtopic.php?f=59&t=834" onclick="window.open(this.href);return false;)
Just drag your M2 to the program exe and it won't fade anymore after walking away a long distance. Tested it with some models and works perfectly.
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I know what you are talking about. There is a tool called "Addviewdistance":
viewtopic.php?f=59&t=834 (http://modcraft.io/viewtopic.php?f=59&t=834" onclick="window.open(this.href);return false;)
Just drag your M2 to the program exe and it won't fade anymore after walking away a long distance. Tested it with some models and works perfectly.
Thank you very much! <3 <3 <3
Edit:
Didn't work :cry: I think this program was intended for smaller models that disappear after only a few steps away. I need things to be visible from literally like 3 ADTs away. Just like trees, buildings, that kind of stuff.
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Thank you very much! <3 <3 <3
Edit:
Didn't work :cry: I think this program was intended for smaller models that disappear after only a few steps away. I need things to be visible from literally like 3 ADTs away. Just like trees, buildings, that kind of stuff.
Are you sure your environment detail isn't set to low? just tried with a portal model and i can see it even at the horizon. anyway, that's all i know u.u
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Thank you very much! <3 <3 <3
Edit:
Didn't work :cry: I think this program was intended for smaller models that disappear after only a few steps away. I need things to be visible from literally like 3 ADTs away. Just like trees, buildings, that kind of stuff.
Are you sure your environment detail isn't set to low? just tried with a portal model and i can see it even at the horizon. anyway, that's all i know u.u
Yeap totally sure.
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Yes i have been trying to find a way as well as a fire particle which is a doodad for one of my wmo disappears after i walk backwards a little. I have tried the tool offered but with no luck. i am guessing the only way is to change it through hex. From what i am guessing is to try to alter the vertex box section though i am most likely wrong. I will say if i find a way.