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Content creation => Modelling and Animation => Topic started by: Shutok2 on July 15, 2012, 08:07:12 pm
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hi, i finally learned how to port models from cata to wotlk, but the textures are strenge, here a pic:
Anyone can help me? THx for watching.
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Seems like a UV issue rather than a texture conversion problem. No clue how to solve it though.
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I tried to use other textures, and that textures worked, seems like cataclysm blp are not able to use in wotlk =S
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Ofcourse they work.... Send me the model and ill take a look :p
Asi me gusta toni, innovando jaja
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Well soldan if you connect to skype i will send it to you.
Pos eso tio, metete xD.
PD: Here the M2, i dont want to anyone fix it, i want to anyone tell me what is wrong, to fix it =S.
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Send it via pm or itll have to be later on when i get on the pc ;p on iphone just now :p
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Perfect , im on iPhone too LoL, I upload it in modcraft, you can watch it later if you want ;D
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Sorry for double post, but i solved it, thanks all for your helps :D
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im having the exact same issue how did you fix it!!!! i have spent hours trying to fix this. help would be so awesome! thank you!!!
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You must copy ofsTransLookup Vaule to OfsTextUnits value an tachán! Solved.
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Do you by chance also know how to fix a texture that is not showing at all? :/ I have a model that works fine expet the body texture is not applied. :<
I did what you suggest here already, because it was in the model porting guide.
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Morfium,
Send me the model via PM and I'll see what I can do :P
Soldan
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no that wasn't my problem....well poop. i was hoping. as far as the invisible models. I was able to fix this by going into the skin files under texture. i had to change most of them to static. they had some numeric value. then there was an entry beneath it that was set to like 32000. i changed that to zero. had to do this for all the geosets in the skin files. i dont have the files in front of me to tell you exact. compare a skin file from a working model and you will probably see the fields needing to be changed. they really stood out.
i attached a pic on my model problem . i edited the uv map in blender. anyone have another idea why it looks like this? thanks for the help so far.
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must fix skins.
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any idea whats wrong in the skins? i looked at them and they compare just fine to how they looked in the original non edited uv model. im just stumped at this point.