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Content creation => Modelling and Animation => Topic started by: merunes on April 20, 2015, 08:27:21 pm

Title: [QUESTION] Problems with M2 Size and Collision
Post by: merunes on April 20, 2015, 08:27:21 pm
Hello Modcraftcommunity

i downloaded a package of converted wmos/m2 from Mop/cata and placed some of them. after some building i tested them out ingame, worked fine...but then i realiesed one of the walls has no collsiion, the m2 in question is the mogu_wall_pristine01 and mogu_wall_curve90 after some search i found the collisionadder, but all links are down and i only found a old version that gives crashes.
I would be greateful for any dl link of collision adder / a other tool to add a collision or anything else that can help me.
Title: Re: [QUESTION] 
Post by: Skarn on April 20, 2015, 10:09:50 pm
http://www.mediafire.com/download/6pqq8 ... nAdder.rar (http://www.mediafire.com/download/6pqq86ha67chkjt/CollisionAdder.rar" onclick="window.open(this.href);return false;)
Title: Re: [QUESTION] Problems with M2 Size and Collision
Post by: merunes on April 22, 2015, 01:35:38 pm
Thanks skarn

Sadly it dont seem to work the way i hoped it would. My problem seems to be a bit diffrent then i thought.
i made a huge platform. and Sized a m2 wall that normaly has collsiion to around 17,7x its size and its lost collision in the process.
next tried to replace them with the ti_large walls,they have a giant standart size, but no collision either, even after using collisionadder on them.
Im thankfull for any Clue how to solve it.

Here the Thign i work with (the Small thing on the ground is a Human scale model)
(http://fs2.directupload.net/images/150422/dkcyvy8n.jpg) (http://www.directupload.net)
Title: Re: [QUESTION] Problems with M2 Size and Collision
Post by: Ascathos on April 22, 2015, 02:14:22 pm
Collision has to expand over several adts; try saving each single adt, test again. Collision is a betchy thing, the larger the object unfortunately.
Title: Re: [QUESTION] Problems with M2 Size and Collision
Post by: merunes on April 22, 2015, 02:38:30 pm
I edited every adt around the one i use...but didnt work. the collision is rly messy in some very small points and angles it works but the rest..you just fly/fall trought it all the time.
Title: Re: [QUESTION] Problems with M2 Size and Collision
Post by: Skarn on April 22, 2015, 05:03:06 pm
If you scale a model too much it loses collision after some value. In order to fix that you need to scale the actual size of the model in any 3d editor.
Title: Re: [QUESTION] Problems with M2 Size and Collision
Post by: merunes on April 22, 2015, 06:49:37 pm
Any recommendation what tool is good for somebody with no experience in 3D edeting to just scale the walls up?
Title: Re: [QUESTION] Problems with M2 Size and Collision
Post by: Skarn on April 22, 2015, 07:12:13 pm
Blender.