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Modelling and Animation / Re: [RELEASE] Custom weapons and armor
« on: September 30, 2013, 10:26:22 am »Quote from: "kronixusa"
Very cool, would anyone happen to know of a tutorial on how to UV Map in Blender? I generally use Cinema 4D to model/UV, but the UVW settings get distorted when exporting from C4D to Blender.Cinema 4D doesn't distort the UVW. It all depends on how you export FROM Cinema 4D.
If you're exporting to *.OBJ then it's fine. If you're exporting to 3DS, you need to make sure you have "Split disconinuous points" enabled or it'll screw up.
However, using that option, if you need to reskin and w eight the mesh afterwards, you're gonna have a bad time as, since you're splitting those points/edges in order to get a correct UVW, you'll probably run into a bunch of problems unless you're super careful in selecting points close to each other or on top of each other.
Right now i'm making a skyrim mod and so i do actually know what i'm talking about regarding this

here's a couple of screenshots. Sorry i can't make links right now (not enough posts) so please jsut remove those spaces there.
http:/ /i.imgur. com/ygAPyP2.jpg
http:/ /i.imgur. com/NbxzT4g.jpg
http:/ /i.imgur. com/KEOiLTf.jpg