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Content creation => Modelling and Animation => Topic started by: hornobster on August 01, 2011, 08:09:46 pm

Title: [RELEASE] Custom weapons and armor
Post by: hornobster on August 01, 2011, 08:09:46 pm
I'll post all my custom models in this thread, to keep everything together...

OK, new model :D
Chaos Eater. War's blade from Darksiders. less than a day of work, but it turned up quite well...
Supports enchant effects. Again this doesn't overwrite any existing model.
[spoiler:3h2o02t2](http://i56.tinypic.com/13zpus9.jpg)[/spoiler:3h2o02t2]
MPQ with model: http://www.mediafire.com/?46w480i6z57vk56
MPQ with DBCs: http://www.mediafire.com/?apxq51v4nvwx5ky
ItemID 80003, DisplayID 70002.

COMING SOON:
Tremor Gauntlet - War's fist weapon or The Harvester - War's Scythe

Comment and critics are welcome!
Title: Re: [RELEASE] Custom weapons and armor
Post by: Zim4ik on August 02, 2011, 11:14:41 am
anyone can port models... could you make your own model? or you dont have imagination?
Title: Re: [RELEASE] Custom weapons and armor
Post by: hornobster on August 02, 2011, 11:45:54 am
Quote from: "Zim4ik"
anyone can port models... could you make your own model? or you dont have imagination?
well, I just wanted that weapon in WoW.... And I modeled it on my own, it isn't just a porting...
but ok, I'll make something different :D
Title: Re: [RELEASE] Custom weapons and armor
Post by: Steff on August 02, 2011, 12:22:41 pm
Very nice work.
Like it :)
Title: Re: [RELEASE] Custom weapons and armor
Post by: Arid on August 03, 2011, 05:30:30 pm
I can't port models XD.
Title: Re: [RELEASE] Custom weapons and armor
Post by: Steff on August 04, 2011, 12:44:05 pm
Yes it whould be very nice if someone could write a tutorial how to get models from 3dmax and co clean inside wow. Thats the meening of modcraft. Helping and sharing stuff.
Title: Re: [RELEASE] Custom weapons and armor
Post by: hornobster on August 04, 2011, 01:09:04 pm
Quote from: "Steff"
Yes it whould be very nice if someone could write a tutorial how to get models from 3dmax and co clean inside wow. Thats the meening of modcraft. Helping and sharing stuff.
that's what I was saying to Zim4ik, when I asked for MDLvis  :P
Title: Re: [RELEASE] Custom weapons and armor
Post by: weard3 on September 03, 2012, 02:11:51 pm
how do i add to game i tryed and i can. :?:
Title: Re: [RELEASE] Custom weapons and armor
Post by: Ascathos on September 03, 2012, 05:48:05 pm
viewtopic.php?f=20&p=110#p110 (http://modcraft.io/viewtopic.php?f=20&p=110#p110" onclick="window.open(this.href);return false;)
Title: Re: [RELEASE] Custom weapons and armor
Post by: kronixusa on September 05, 2012, 12:57:06 pm
Very cool, would anyone happen to know of a tutorial on how to UV Map in Blender?  I generally use Cinema 4D to model/UV, but the UVW settings get distorted when exporting from C4D to Blender.
Title: Re: [RELEASE] Custom weapons and armor
Post by: Ligh7bulb on September 30, 2013, 10:26:22 am
Quote from: "kronixusa"
Very cool, would anyone happen to know of a tutorial on how to UV Map in Blender?  I generally use Cinema 4D to model/UV, but the UVW settings get distorted when exporting from C4D to Blender.
Cinema 4D doesn't distort the UVW. It all depends on how you export FROM Cinema 4D.
If you're exporting to *.OBJ then it's fine. If you're exporting to 3DS, you need to make sure you have "Split disconinuous points" enabled or it'll screw up.
However, using that option, if you need to reskin and w eight the mesh afterwards, you're gonna have a bad time as, since you're splitting those points/edges in order to get a correct UVW, you'll probably run into a bunch of problems unless you're super careful in selecting points close to each other or on top of each other.
Right now i'm making a skyrim mod and so i do actually know what i'm talking about regarding this :P

here's a couple of screenshots. Sorry i can't make links right now (not enough posts) so please jsut remove those spaces there.
http:/ /i.imgur. com/ygAPyP2.jpg
http:/ /i.imgur. com/NbxzT4g.jpg
http:/ /i.imgur. com/KEOiLTf.jpg