Modcraft - The community dedicated to quality WoW modding!
Content creation => Modelling and Animation => Topic started by: hornobster on August 01, 2011, 08:09:46 pm
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I'll post all my custom models in this thread, to keep everything together...
OK, new model :D
Chaos Eater. War's blade from Darksiders. less than a day of work, but it turned up quite well...
Supports enchant effects. Again this doesn't overwrite any existing model.
[spoiler:3h2o02t2](http://i56.tinypic.com/13zpus9.jpg)[/spoiler:3h2o02t2]
MPQ with model: http://www.mediafire.com/?46w480i6z57vk56
MPQ with DBCs: http://www.mediafire.com/?apxq51v4nvwx5ky
ItemID 80003, DisplayID 70002.
COMING SOON:
Tremor Gauntlet - War's fist weapon or The Harvester - War's Scythe
Comment and critics are welcome!
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anyone can port models... could you make your own model? or you dont have imagination?
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anyone can port models... could you make your own model? or you dont have imagination?
well, I just wanted that weapon in WoW.... And I modeled it on my own, it isn't just a porting...
but ok, I'll make something different :D
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Very nice work.
Like it :)
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I can't port models XD.
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Yes it whould be very nice if someone could write a tutorial how to get models from 3dmax and co clean inside wow. Thats the meening of modcraft. Helping and sharing stuff.
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Yes it whould be very nice if someone could write a tutorial how to get models from 3dmax and co clean inside wow. Thats the meening of modcraft. Helping and sharing stuff.
that's what I was saying to Zim4ik, when I asked for MDLvis :P
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how do i add to game i tryed and i can. :?:
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viewtopic.php?f=20&p=110#p110 (http://modcraft.io/viewtopic.php?f=20&p=110#p110" onclick="window.open(this.href);return false;)
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Very cool, would anyone happen to know of a tutorial on how to UV Map in Blender? I generally use Cinema 4D to model/UV, but the UVW settings get distorted when exporting from C4D to Blender.
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Very cool, would anyone happen to know of a tutorial on how to UV Map in Blender? I generally use Cinema 4D to model/UV, but the UVW settings get distorted when exporting from C4D to Blender.
Cinema 4D doesn't distort the UVW. It all depends on how you export FROM Cinema 4D.
If you're exporting to *.OBJ then it's fine. If you're exporting to 3DS, you need to make sure you have "Split disconinuous points" enabled or it'll screw up.
However, using that option, if you need to reskin and w eight the mesh afterwards, you're gonna have a bad time as, since you're splitting those points/edges in order to get a correct UVW, you'll probably run into a bunch of problems unless you're super careful in selecting points close to each other or on top of each other.
Right now i'm making a skyrim mod and so i do actually know what i'm talking about regarding this :P
here's a couple of screenshots. Sorry i can't make links right now (not enough posts) so please jsut remove those spaces there.
http:/ /i.imgur. com/ygAPyP2.jpg
http:/ /i.imgur. com/NbxzT4g.jpg
http:/ /i.imgur. com/KEOiLTf.jpg