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Content creation => Modelling and Animation => Topic started by: Смердокрыл on July 05, 2015, 09:14:48 pm
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Hey everyone!
Ive extracted a few weapons from WoD and now I wanna install them on my server (4.3.4 trinity). I decided to take the easy way and duplicate the similar existing items, and then just replace the id's and model/texture names. However, I faced a few problems:
1) All the item models in ItemDisplayInfo.dbc are .mdx files, while the ones I extracted from WoD are .m2
Is this gonna cause any problems?
2)Item.dbc only has the items up to 56806, which is like half of all the items. Whats the problem?
Hope someone helps.
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For number 1, blizzard likes to use .mdx in the DBC's for some reason, it points to the .m2 file anyway. So its fine.
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[deleted]
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Cataclysm use DB2 for item informations, item.db2 and item-sparse.db2
How can I edit them? Neither taliis nor MyDbcEditor can open .db2's.
https://github.com/Shauren/AdbToSqlConv ... ts/Item.cs (https://github.com/Shauren/AdbToSqlConverter/blob/master/Formats/Item.cs" onclick="window.open(this.href);return false;)
https://github.com/Shauren/AdbToSqlConv ... -sparse.cs (https://github.com/Shauren/AdbToSqlConverter/blob/master/Formats/Item-sparse.cs" onclick="window.open(this.href);return false;)
Its some kind of elvish. I cant read it.