I learn how to avoid a lot of this issues with
this tutorial. Just to give a good answer to anyone who's asking same thing as I, here I go:
1- Try to locate the "corrupted" mesh. Import the original model to the modified one, separe the uncorrupted mesh and move it to the armature of the modified model (as object). Delete the las imported "mess lose" model and rename the mesh with the original name.
1 bis- If you want just one part of every one of this two meshes, just delete what you want to add from one mesh and everything but what you want to add from another; select both and press Ctrl+J to fuse them in a single mesh. Rename it as the original mesh.
2- Select all the faces from a mesh, go to "options", "mesh options" and click "X Mirror". Now every change must be simmetric. If that doesn't work, press W and go to "Simmetrize", then try again with the X Mirrror. WARNING. SOMETIMES THIS CAUSES THAT KIND OF CRASH.