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Content creation => Modelling and Animation => Topic started by: ZxOxZ21 on August 02, 2012, 02:09:37 pm

Title: [QUESTION] - Creature Portrait.
Post by: ZxOxZ21 on August 02, 2012, 02:09:37 pm
After moving Cataclysm and Mists of Pandaria models to 3.3.5, they have no portrait, and my question is, where are them handled?
Title: Re: [QUESTION] - Creature Portrait.
Post by: Steff on August 02, 2012, 04:32:42 pm
Yes it is the portrait cam inside the m2.
Title: Re: [QUESTION] - Creature Portrait.
Post by: Vel on August 02, 2012, 04:33:21 pm
Quote from: "ZxOxZ21"
where are them handled?
010 hex editor +m2 template (struct Camera) section

Once upon a time ... I studied 010 hex, and was able to move (from model to model) the camera up to 2 hours. Now I can do it for 5-8 minutes. It's easier than you think
Title: Re: [QUESTION] - Creature Portrait.
Post by: ZxOxZ21 on August 02, 2012, 11:22:07 pm
Which (struct) Camera? There is no Struct with name Camera.  :?
Title: Re: [QUESTION] - Creature Portrait.
Post by: Soldan on August 02, 2012, 11:32:11 pm
It isn't there because the way we pass models is setting the Struct Camera to 0, because we still don't know how to fix them..

Some people do, such as Larrylaffer and Schlumpf, but I, for the moment, do not.
Title: Re: [QUESTION] - Creature Portrait.
Post by: detonatorss on August 03, 2012, 07:34:33 pm
You have a form to fix it but it's difficult