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Content creation => Modelling and Animation => Topic started by: ZxOxZ21 on August 02, 2012, 02:09:37 pm
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After moving Cataclysm and Mists of Pandaria models to 3.3.5, they have no portrait, and my question is, where are them handled?
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Yes it is the portrait cam inside the m2.
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where are them handled?
010 hex editor +m2 template (struct Camera) section
Once upon a time ... I studied 010 hex, and was able to move (from model to model) the camera up to 2 hours. Now I can do it for 5-8 minutes. It's easier than you think
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Which (struct) Camera? There is no Struct with name Camera. :?
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It isn't there because the way we pass models is setting the Struct Camera to 0, because we still don't know how to fix them..
Some people do, such as Larrylaffer and Schlumpf, but I, for the moment, do not.
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You have a form to fix it but it's difficult