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Author Topic: Is there a wotlk HD model patch that is not a bugged?  (Read 1716 times)

sevike777

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Is there a wotlk HD model patch that is not a bugged?
« on: March 29, 2016, 11:35:32 pm »
There is a wotlk HD model patch that does not contain bald or bugged hair/facialhair styles? Can somebody share the best HD model patch for WotLK? If somebody have a fixed patch I would be very grateful If share with us please :) Thanks! :) (sorry for my english)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Thoraric

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Re: Is there a wotlk HD model patch that is not a bugged?
« Reply #1 on: May 11, 2016, 11:43:46 pm »
I need it too :D I keep this topic alive for us
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Alastor

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Re: Is there a wotlk HD model patch that is not a bugged?
« Reply #2 on: May 12, 2016, 12:28:15 am »
ofc there are but i guess that no one will give his best version for free i guess at last i wont
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
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Thoraric

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Re: Is there a wotlk HD model patch that is not a bugged?
« Reply #3 on: May 12, 2016, 01:12:47 pm »
And how much is a perfectly working HD model mpq to 3.3.5a trinity?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Alastor

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Re: Is there a wotlk HD model patch that is not a bugged?
« Reply #4 on: May 12, 2016, 01:52:09 pm »
Problems of HD models in LK

High Poly


• Deleting unwanted parts like additional meshes of clocks etc ... that came in new expansion but are not implemented in LK
• Reduxing total poly count for some percents from total number that will decimate qualitly little bit so its almost without chance to notice by eye if you know how to do it correcty

Rigg Problem


• Many ppl didnt notices that when you have HD models sometimes you can see thru them in places where are geosets divided to meshes which wasnt problem with old models even when they were dont with the same technique so that was solved by joining meshes to one and connecting vertexis

New geosets


• Some geosets like new clocks were deleted but we have here for example new hairstyles that we dont want to delete so you have to extend number of hairs in DBC for those models

_HD subfix


• Apprently WoW is giving us error when you have models that are using textures loaded from CharSection while is there _HD prefix so all we needed to do was renaming completly all textures to jsut replace the old ones instead of setting new path to them in DBCs ( i did the same with models too )

Different UV Map


• All NPC would be messd up if we used HD models but as far as i know there are all NPC already transfered to HD look by editing Bliiz textures by some AutoClickers / macros / etc ...


If i forgoted about some problem you can just ask i were messing with HDs for damm long time to solve every one of them
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
Star Citizen Referral Code : STAR-XNFS-HVL9