Problems of HD models in LK
High Poly
• Deleting unwanted parts like additional meshes of clocks etc ... that came in new expansion but are not implemented in LK
• Reduxing total poly count for some percents from total number that will decimate qualitly little bit so its almost without chance to notice by eye if you know how to do it correcty
Rigg Problem
• Many ppl didnt notices that when you have HD models sometimes you can see thru them in places where are geosets divided to meshes which wasnt problem with old models even when they were dont with the same technique so that was solved by joining meshes to one and connecting vertexis
New geosets
• Some geosets like new clocks were deleted but we have here for example new hairstyles that we dont want to delete so you have to extend number of hairs in DBC for those models
_HD subfix
• Apprently WoW is giving us error when you have models that are using textures loaded from CharSection while is there _HD prefix so all we needed to do was renaming completly all textures to jsut replace the old ones instead of setting new path to them in DBCs ( i did the same with models too )
Different UV Map
• All NPC would be messd up if we used HD models but as far as i know there are all NPC already transfered to HD look by editing Bliiz textures by some AutoClickers / macros / etc ...
If i forgoted about some problem you can just ask i were messing with HDs for damm long time to solve every one of them