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Author Topic: [Research] .anim files : How do they work ?  (Read 2488 times)

spik96

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Re: [Research] .anim files : How do they work ?
« Reply #15 on: July 04, 2015, 08:13:57 pm »
:D !
I changed my program according to everything and it works pretty well for most model (I kept 0x130 instead of 0x100).

About anims with 0x40, what is the purpose of their own N & OFS ?
EDIT : Nevermind, the n&ofs are identical to the "real, without &0x40" data
I'm still a bit worried about TaurenFemale_HD.m2 and OrcFemale_HD.m2. It's like a .anim file was missing, but so far it's always the same flag : 129/0x81/1000 0001.
With that flag, it says : I'm not stored in the model, I'm blended, I'm not an alias, I'm not looped, I set 0x80 when loaded. Its look is so... normal.
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