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Content creation => Modelling and Animation => Topic started by: Arid on October 06, 2011, 07:28:03 pm
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Basicly, I want to try and do what Gorq did, With the Tigon (I like it, Too bad it isn't public. Or english.) however, I do not know how to really operate Blender, Can someone link me how to do as I asked? Just swapping the skeleton, And if you plan on linking me a guide, Link them each, In order of usage, Or please, Just don't.
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qorc just reaplace geometry with all needed vertex groups of meshes.
I`ve give link to phuko1 like 100500 times)
http://en.wikibooks.org/wiki/Blender_3D ... _the_bones (http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Bones#Parent_the_bones" onclick="window.open(this.href);return false;)
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Worked.. Sort of, Now I just need to figure our how to make the head and feet verticles sit on the bones properly, Thankfully gorq is planning on helping me. But for the lulz.
http://i52.tinypic.com/16iv14w.jpg (http://i52.tinypic.com/16iv14w.jpg" onclick="window.open(this.href);return false;)
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you need to make a "conversion table" and swap bone id (bone#number) from source model to another in vertex group panel
you need some try to know how it works it isn't too much difficult