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Messages - Imotekh

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1
Okey, when I did the symmetry, the normal has turned over.
I fix this, and it worked) Thanks!

2
Quote from: "Steff"
Try to recalulate normals in 3d editor you use.
Okay, thanks, i try you to use your advice, and will tell later

3
Hi guys! Please help me.
I created half of a model and on this half create UV and create texture on this half, after I symmetry this half and connect. After I put texture on model, it's all ok.
In model viewer all OK.
But on WOTLK client --- on picture...

Please Sorry for my English  :?

Thanks!





Okey, i on step convert mdx to m2 in mdl file paste this
Materials 1 {
   Material {
      Layer {
         FilterMode None,
         static TextureID 0,
      }
   }
}
-------
but I paste this and my model change very bright and shadow on model delete
-------
Materials 1 {
   Material {
      Layer {
         FilterMode Transparent,
         TwoSided,
         static TextureID 0,
      }
   }
}

who know normal parameter  or something?

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