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Content creation => Modelling and Animation => Topic started by: Imotekh on June 27, 2016, 06:22:11 pm
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Hi guys! Please help me.
I created half of a model and on this half create UV and create texture on this half, after I symmetry this half and connect. After I put texture on model, it's all ok.
In model viewer all OK.
But on WOTLK client --- on picture...
Please Sorry for my English :?
Thanks!
(http://ehloy.com/123.png)
Okey, i on step convert mdx to m2 in mdl file paste this
Materials 1 {
Material {
Layer {
FilterMode None,
static TextureID 0,
}
}
}
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but I paste this and my model change very bright and shadow on model delete
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Materials 1 {
Material {
Layer {
FilterMode Transparent,
TwoSided,
static TextureID 0,
}
}
}
who know normal parameter or something?
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Try to recalulate normals in 3d editor you use.
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Try to recalulate normals in 3d editor you use.
Okay, thanks, i try you to use your advice, and will tell later
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Okey, when I did the symmetry, the normal has turned over.
I fix this, and it worked) Thanks!
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No problem :)