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Content creation => Modelling and Animation => Topic started by: spikee on June 17, 2011, 08:46:59 pm

Title: [Question]Make a wearable display
Post by: spikee on June 17, 2011, 08:46:59 pm
I would like to be told how to turn a display of a creature to a wearable display for use as a character

Help me please!!
Title: Re: [Question]Make a wearable display
Post by: Serifaz on June 17, 2011, 09:49:08 pm
1st You shouldn't open up a thread with the exact same question that you posted in a different one.

but to answer your question, this is what I usually do now of days.

1...Take the m2 from the game that you want your character to look like...
2...Take an m2 of an existing race...(Note: Your model will use this races animations unless changed)
3...Import the existing race into blender, with m2mod addon.
4...Import the model you want it to look like...
5...Start reassigning the bones and reshape the clothing and hair geosets.
6...Export the Model you just edited.
7...Post how it comes out, would love to see your first major edit! :D
Title: Re: [Question]Make a wearable display
Post by: spikee on June 17, 2011, 10:20:58 pm
I do not understand

In addition, the m2mod me M2i generates a blender that does not read so I can not open, what should I do?

Help me please
Title: Re: [Question]Make a wearable display
Post by: Serifaz on June 18, 2011, 12:05:48 am
you need to put the M2i export import script into your .blend folder were your export scripts are
Title: Re: [Question]Make a wearable display
Post by: Zim4ik on June 18, 2011, 01:29:11 pm
Holy cow. Serifaz, it`s bad idea. Use pymodeleditor to make cloth for creature/