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Content creation => Modelling and Animation => Topic started by: Herbalism on June 16, 2011, 01:38:35 pm
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Hey
So, I'm Herb, I've been World building for about a year now or something about that, but I want to expand in WoW modding.
I've recently taken a look at the Modelling & Animation section and I've been very impressed with all of the models and such that has been made here and I thought "Hey, what if I could make those things too?"
So, I'm basically asking one of you great people 'round here to spare some time to teach me how to do all this. I'd be forever grateful!
Thanks,
Herbalism
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you can start with this http://en.wikibooks.org/wiki/Blender_3D ... f_Contents (http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro#Table_of_Contents" onclick="window.open(this.href);return false;)
the importer is at this link (for 3.x) http://www.ridiculousx.net/Projects/M2Mod3.zip (http://www.ridiculousx.net/Projects/M2Mod3.zip" onclick="window.open(this.href);return false;)
now you can begin to do some simple edit as i did viewtopic.php?f=9&t=600 (http://modcraft.io/viewtopic.php?f=9&t=600" onclick="window.open(this.href);return false;)
i'm not so skilled in blender to do a guide, but the importer is simple to use
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Thanks a lot, I bet this is just what I needed to get started :D I'll post with some of my progress later, thanks!
edit: Okay, so i'm using M2Mod3 and I get the following error:
error: failed to load SKIN, file is corrupt.
it loads the model and everything fine, i fixed that in the configurations but for some reason, the SKIN file doesn't work. I have it in the same folder as the m2 model but... yeah, what should I do?
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when you use m2mod on a .m2 file you need all the .skin files (and i extract all .anim too)
you must use the updated m2 model (estract it From patch*.MPQ) or your model can give a //132 error
remember that if you add a vertex you must attach it on a bone to show (and animate) it in game
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Alright great, I got the M2 to work, i got the M2I now. But when I try to start up Blender, i get some sort of error that "Blender has met a problem and has to shut down" or something like that. What should I do? I have it on my external harddisk, "F:", would that have something to do with it?
i tried running it as administrator, I use windows xp
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i don't know, i use Blender 2.49 on Ubuntu 11.04 with Ati proprietary driver, but blender is multiplatform and must work on (fucking old) WinXP
try to follow a tutorial on blender for winxp, i think google can help you!
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Yeah I did some searching and I'm beginning to think it's quicktime, so i downloaded the quicktimeinstaller and atm im cleansing my comp cause it tells me i dont have enough disk space
(http://bbsimg.ngfiles.com/1/21752000/ngbbs4c8655a4c55cc.jpg)
edit: well that didn't work out very well, so I'm gonna try moving all of this over to my other comp, which is a Windows Vista. Then I'm gonna cross my fingers and hope it works cause I can't figure out why it's doing this.
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Sorry for double posting, but I've tried just about everything now and I was just wondering what version of Blender you are using? This doesn't work out for me, I'm going to try run this blender on my vista tomorrow but I'm still curious on what version you have.
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i use Blender 2.49 on Ubuntu 11.04
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Oh, sorry, I didn't notice that xD
Alright, so I downloaded Blender 4.9a, I also downloaded Python 2.6.7 which it told me to get.
Blender starts up ok, but that black square that pops up when you start blender tells me this:
"Compiled with Python version 2.6.2
'import site' failed; use -v for traceback
Checking for installed Python... No installed Python found.
Only built-in modules are available. Some scripts may not run.
Continuing happily."
I got Python in C:Programs and blender in F:blenderfblender
Now what should I do to get Blender to use Python?
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try to install python to this link and then install blender http://ninite.com/ (http://ninite.com/" onclick="window.open(this.href);return false;)
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Alright, I fixed it, it says it got it now.
However, I did as the readme in M2Mod3 told me and copied those scripts into %appdata% Blender FoundationBlender.blenderscripts and restarted it but when I try to import OrcMale.M2I it tells me "unknown file type of error" or something like that. any suggestions?
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Alright, I fixed everything and as I promised I'm posting the results.
I don't know what happened, but I fattened the orc male models arms and face but for some reason it turned out like this. It doesn't matter though cause im lulling my ass off at it! xD
(http://img813.imageshack.us/img813/5770/wowscrnshot061711182348.jpg)
(http://img543.imageshack.us/img543/3646/wowscrnshot061711182453.jpg)
(http://img163.imageshack.us/img163/5594/wowscrnshot061711182513.jpg)
(http://img193.imageshack.us/img193/3048/wowscrnshot061711182516.jpg)
derp.