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Messages - Patzy

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1
Hi!

I need to get rid of some collision within a WMO, so I'd like to avoid having it converted into blender, and out of blender again, as it has all lighning and stuff allready in it. I know I can turn collision off for specific faces in 010 editor. The problem is to find the face as there are thousands of them, blender does only show coordinates, but not those numbers like in 010 editor, is there a quick way to find out which face in blender resembles which number in 010 editor (MOPY)?

Edit:

Could work around it.

2
Miscellaneous / Re: Disabling, Switching Eye-Glow-Color (BE)
« on: December 04, 2014, 01:07:02 am »
A PC-race. I was hoping to avoid the model-editing, but I'll try it. Thanks!

3
Miscellaneous / Re: Disabling, Switching Eye-Glow-Color (BE)
« on: December 03, 2014, 05:07:24 pm »
yes, removing all facial features also removes the eye-glow, it's a way to get it to work, but not a satisfying way, a males have no beards.
It uses the exact same model, I thought about making a new model without any eye-glow. Is there a simple way to remove the glow without having to convert it 4 times into and out of blender?

4
Miscellaneous / Re: Disabling, Switching Eye-Glow-Color (BE)
« on: December 03, 2014, 04:49:56 am »
Well, I have a High Elf race, that uses the same model as the Blood Elf race, but with different textures. I'd like to find out how I can disable specific geosets for specific races, with Char-Sections I only can disable all facial models at once.

5
Miscellaneous / Disabling, Switching Eye-Glow-Color (BE)
« on: December 02, 2014, 11:21:16 pm »
Hi,

I'd like to disable the eyeglow for a specific race that uses the Blood Elf model, but I can't seem to find out where the eyeglow entry is hidden within the dbc, the only thing I can do is disabling all facial-geosets, like beards as well, via CharSections.dbc.
Any help would be highly appreciated.

Thanks in advance!

Patzy

6
Miscellaneous / Re: [QUESTION] Ranged Weapon on Back 3.3.5
« on: September 27, 2014, 04:19:04 pm »
Hi, it's me again.

I noticed that the ranged weapons on player characters don't display right away, the player has to draw the weapon once to see it, same goes for other players on the server, to see the weapon on the back of another player they have to draw and sheath them nearby to those other players in order for them to have them displayed. I figured out that there is no problem with npc's so I assume it's connected to how the weapon slots are loaded by the client. So far I haven't found a way to fix that issue, and to make the client display all weapon-slots the same way. Any ideas how I could solve this?

Thanks in advance,
Patzy.

7
Miscellaneous / Re: [QUESTION] Guild-Specific Items in 3.3.5
« on: September 06, 2014, 04:57:47 pm »
Hm, that seems not that viable :S

8
Miscellaneous / [QUESTION] Guild-Specific Items in 3.3.5
« on: September 01, 2014, 05:45:59 pm »
Hi,

I'm currently trying to find out how guild-emplems are put on those guild-specific items like Renowned Guild Tabard or Cloak of Coordination, and how it might be possible to make these items work on WoW 3.3.5 for our roleplaying server project.
Is there anything known on the issue? Search function didn't help.

Thanks in advance,
Patzy

9
Miscellaneous / Re: [QUESTION] Ranged Weapon on Back 3.3.5
« on: July 14, 2014, 10:40:18 pm »
Nice, thanks, I'll test it :)

Edit:
I tested it, changed Sheath-ID in Item.dbc and in item_template from 0 to 2, but it didn't work, where else should I change it?

Edit2: Worked after deleting Cache, thanks :D

10
Miscellaneous / [QUESTION] Ranged Weapon on Back 3.3.5
« on: July 13, 2014, 05:16:46 am »
Hi, I'd like to know is there is a known way to display sheathed ranged weapons on the charakters back like in MoP in WoW 3.3.5, or if someone has an Idea where I could start looking for a way to make it possible.
Thanks in advance,

Patzy

11
Very Nice, I'm really looking forward to this as I'm planning to build a city as well, and also planned to cut out some parts of Stormwind, so now I just have to wait for the release and can look for other preparations. I'd love to see the Cathedral standalone. Good work, can't wait to get my hands on that =)

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