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Author Topic: [QUESTION] Capes in ItemDisplayInfo  (Read 918 times)

GanjaNoodle

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[QUESTION] Capes in ItemDisplayInfo
« on: July 13, 2015, 04:23:01 pm »
I was curious about the capes, and didn't really understand the ItemDisplayInfo. I know that it doesn't use a model but a submesh on the character models. in the DBC most of the time all columns are 0 except the sound and textures so how does the client know which submesh the cape is for then? Or that it's even a cape to begin with?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Alastor

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Re: [QUESTION] Capes in ItemDisplayInfo
« Reply #1 on: July 13, 2015, 05:03:44 pm »
Cape isnt part of skin files from submeshes of char

Cape is external model

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schlumpf

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Re: [QUESTION] Capes in ItemDisplayInfo
« Reply #2 on: July 13, 2015, 05:24:37 pm »
It is a sub mesh, you are correct. The defining part would be geosetGroup[0] for capes, iirc.
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GanjaNoodle

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Re: [QUESTION] Capes in ItemDisplayInfo
« Reply #3 on: July 13, 2015, 05:35:37 pm »
Quote from: "schlumpf"
It is a sub mesh, you are correct. The defining part would be geosetGroup[0] for capes, iirc.

Yeah I was pretty confused because all the cape map contained was textures. Okay.. so it's all in the DBC. Thanks for the info :D
« Last Edit: January 01, 1970, 01:00:00 am by Admin »