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Author Topic: [SOLVED] [QUESTION] Face in Blender -> Face in 010  (Read 967 times)

Patzy

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[SOLVED] [QUESTION] Face in Blender -> Face in 010
« on: October 04, 2015, 09:52:23 pm »
Hi!

I need to get rid of some collision within a WMO, so I'd like to avoid having it converted into blender, and out of blender again, as it has all lighning and stuff allready in it. I know I can turn collision off for specific faces in 010 editor. The problem is to find the face as there are thousands of them, blender does only show coordinates, but not those numbers like in 010 editor, is there a quick way to find out which face in blender resembles which number in 010 editor (MOPY)?

Edit:

Could work around it.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »