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Messages - SwaGat27
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1
« on: October 14, 2012, 10:50:37 pm »
2
« on: October 14, 2012, 09:16:14 pm »
Which version did he use? I apologize for my ignorance on the subject but i just picked this all up the other day
3
« on: October 14, 2012, 08:46:18 pm »
Am i missing a tutorial or doing something stupidly wrong here?
4
« on: October 14, 2012, 08:23:08 pm »
Im having a lot of trouble Importing models into noggit! I have read the user manual on how to do this but hopefully im just doing something wrong. Ive tried this on Noggit3, noggit3.279, and NoggitSDL1.2. I have had the most luck with NoggitSDL1.2 and have gotten importing a WMO to work once. I have used ModIt and Modelviewer with neither seeming to really make a huge difference. Gotten each to work once. I prefer Modelviewer because i enjoy the Menu a bit more although that can easily be dealt with. Heres my NoggitSDL1.2 logfile 1 - (Noggit.cpp:130): Noggit Studio - SDL 1.2 362 - (Video.cpp:204): [Debug] GL: Version: 3.3.11631 Compatibility Profile Context 362 - (Video.cpp:205): [Debug] GL: Vendor: ATI Technologies Inc. 362 - (Video.cpp:206): [Debug] GL: Renderer: ATI Radeon HD 4800 Series 363 - (Noggit.cpp:87): Using config file. 363 - (Noggit.cpp:257): Game path: C:World of Warcraft 363 - (Noggit.cpp:261): Project path: D:Model EditingProject 363 - (Noggit.cpp:302): Locale: enUS 395 - (MPQ.cpp:47): [Debug] Opened archive C:World of WarcraftData/common.MPQ 414 - (MPQ.cpp:47): [Debug] Opened archive C:World of WarcraftData/common-2.MPQ 417 - (MPQ.cpp:47): [Debug] Opened archive C:World of WarcraftData/expansion.MPQ 425 - (MPQ.cpp:47): [Debug] Opened archive C:World of WarcraftData/lichking.MPQ 441 - (MPQ.cpp:47): [Debug] Opened archive C:World of WarcraftData/patch.MPQ 442 - (MPQ.cpp:47): [Debug] Opened archive C:World of WarcraftData/patch-2.MPQ 443 - (MPQ.cpp:47): [Debug] Opened archive C:World of WarcraftData/patch-3.MPQ 449 - (MPQ.cpp:47): [Debug] Opened archive C:World of WarcraftData/enUS/locale-enUS.MPQ 450 - (MPQ.cpp:47): [Debug] Opened archive C:World of WarcraftData/enUS/expansion-locale-enUS.MPQ 450 - (MPQ.cpp:47): [Debug] Opened archive C:World of WarcraftData/enUS/lichking-locale-enUS.MPQ 452 - (MPQ.cpp:47): [Debug] Opened archive C:World of WarcraftData/enUS/patch-enUS.MPQ 453 - (MPQ.cpp:47): [Debug] Opened archive C:World of WarcraftData/enUS/patch-enUS-2.MPQ 453 - (MPQ.cpp:47): [Debug] Opened archive C:World of WarcraftData/enUS/patch-enUS-3.MPQ 1125 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientAreaTable.dbc" 1666 - (MPQ.cpp:89): [Debug] Completed listfile loading. 1666 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientMap.dbc" 1666 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLoadingScreens.dbc" 1667 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLight.dbc" 1667 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightParams.dbc" 1668 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightSkybox.dbc" 1677 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightIntBand.dbc" 1683 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightFloatBand.dbc" 1684 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientGroundEffectDoodad.dbc" 1689 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientGroundEffectTexture.dbc" 1690 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLiquidType.dbc" 1703 - (Noggit.cpp:407): [Debug] Creating Menu 1723 - (World.cpp:152): World 582: Transport176244 has no WDT file! 1723 - (World.cpp:152): World 584: Transport176231 has no WDT file! 1724 - (World.cpp:152): World 586: Transport181645 has no WDT file! 1724 - (World.cpp:152): World 587: Transport177233 has no WDT file! 1724 - (World.cpp:152): World 588: Transport176310 has no WDT file! 1724 - (World.cpp:152): World 589: Transport175080 has no WDT file! 1724 - (World.cpp:152): World 590: Transport176495 has no WDT file! 1724 - (World.cpp:152): World 591: Transport164871 has no WDT file! 1724 - (World.cpp:152): World 592: Transport186238 has no WDT file! 1724 - (World.cpp:152): World 593: Transport20808 has no WDT file! 1724 - (World.cpp:152): World 594: Transport187038 has no WDT file! 1724 - (World.cpp:152): World 596: Transport187263 has no WDT file! 1726 - (World.cpp:152): World 610: Transport_Tirisfal _Vengeance_Landing has no WDT file! 1726 - (World.cpp:152): World 612: Transport_Menethil_Valgarde has no WDT file! 1726 - (World.cpp:152): World 613: Transport_Orgrimmar_Warsong_Hold has no WDT file! 1726 - (World.cpp:152): World 614: Transport_Stormwind_Valiance_Keep has no WDT file! 1727 - (World.cpp:152): World 620: Transport_Moa'ki_Unu'pe has no WDT file! 1727 - (World.cpp:152): World 621: Transport_Moa'ki_Kamagua has no WDT file! 1727 - (World.cpp:152): World 622: Transport192241 has no WDT file! 1727 - (World.cpp:152): World 623: Transport192242 has no WDT file! 1727 - (World.cpp:152): World 624: WintergraspRaid has no WDT file! 1727 - (World.cpp:152): World 631: IcecrownCitadel has no WDT file! 1727 - (World.cpp:152): World 632: IcecrownCitadel5Man has no WDT file! 1727 - (World.cpp:152): World 641: Transport_AllianceAirshipBG has no WDT file! 1727 - (World.cpp:152): World 642: Transport_HordeAirshipBG has no WDT file! 1727 - (World.cpp:152): World 647: Transport_Orgrimmar_to_Thunderbluff has no WDT file! 1727 - (World.cpp:152): World 649: ArgentTournamentRaid has no WDT file! 1727 - (World.cpp:152): World 650: ArgentTournamentDungeon has no WDT file! 1728 - (World.cpp:152): World 658: QuarryofTears has no WDT file! 1728 - (World.cpp:152): World 668: HallsOfReflection has no WDT file! 1728 - (World.cpp:152): World 672: Transport197347 has no WDT file! 1728 - (World.cpp:152): World 673: Transport197348 has no WDT file! 1728 - (World.cpp:152): World 712: Transport197349 has no WDT file! 1728 - (World.cpp:152): World 713: Transport197350 has no WDT file! 1728 - (World.cpp:152): World 718: Transport201834 has no WDT file! 1755 - (Noggit.cpp:411): [Debug] Entering Main Loop 3694 - (World.cpp:240): [Debug] Loading world "development_nonweighted". 4846 - (Model.cpp:88): [Debug] Unloading model "interfacegluesmodelsui_dwarfui_dwarf.m2". 4877 - (MapTile.cpp:51): Opening tile 56, 59 ("WorldMapsdevelopment_nonweighteddevelopment_nonweighted_56_59.adt") from disk. 4901 - (MapTile.cpp:415): [Debug] Done loading tile 56,59. 4902 - (MapTile.cpp:51): Opening tile 57, 59 ("WorldMapsdevelopment_nonweighteddevelopment_nonweighted_57_59.adt") from disk. 4924 - (MapTile.cpp:415): [Debug] Done loading tile 57,59. 4926 - (MapTile.cpp:51): Opening tile 58, 59 ("WorldMapsdevelopment_nonweighteddevelopment_nonweighted_58_59.adt") from disk. 4946 - (MapTile.cpp:415): [Debug] Done loading tile 58,59. 4947 - (MapTile.cpp:51): Opening tile 56, 60 ("WorldMapsdevelopment_nonweighteddevelopment_nonweighted_56_60.adt") from disk. 4961 - (MapTile.cpp:415): [Debug] Done loading tile 56,60. 4963 - (MapTile.cpp:51): Opening tile 57, 60 ("WorldMapsdevelopment_nonweighteddevelopment_nonweighted_57_60.adt") from disk. 4982 - (MapTile.cpp:415): [Debug] Done loading tile 57,60. 4984 - (MapTile.cpp:51): Opening tile 58, 60 ("WorldMapsdevelopment_nonweighteddevelopment_nonweighted_58_60.adt") from disk. 5003 - (MapTile.cpp:415): [Debug] Done loading tile 58,60. 5004 - (MapTile.cpp:51): Opening tile 56, 61 ("WorldMapsdevelopment_nonweighteddevelopment_nonweighted_56_61.adt") from disk. 5017 - (MapTile.cpp:415): [Debug] Done loading tile 56,61. 5019 - (MapTile.cpp:51): Opening tile 57, 61 ("WorldMapsdevelopment_nonweighteddevelopment_nonweighted_57_61.adt") from disk. 5037 - (MapTile.cpp:415): [Debug] Done loading tile 57,61. 5039 - (MapTile.cpp:51): Opening tile 58, 61 ("WorldMapsdevelopment_nonweighteddevelopment_nonweighted_58_61.adt") from disk. 5056 - (MapTile.cpp:415): [Debug] Done loading tile 58,61. 18040 - (MapView.cpp:419): [Debug] 15-D:WMV_r582_32bit_DEVWORKuserSettingslog.txt 18042 - (MapView.cpp:518): [Error] M2 Problem 15: - 15 47930 - (MapView.cpp:419): [Debug] 15-D:WMV_r582_32bit_DEVWORKuserSettingslog.txt 47934 - (MapView.cpp:518): [Error] M2 Problem 15:WorldExpansion01DoodadsHellfirecitadelPassivedoodadsBannersHellfire_Banner_Type01.m2, size: 22976 - 15 47990 - (errorHandling.h:64): [Error] There was an exception of type "SIGSEGV" "Invalid storage access; most frequently caused by attempting to store some value in an object pointed to by a bad pointer. (Segment violation.)". Please excuse the inconvenience. You may want to report this error including the log to the developers.
47993 - (StackWalker.cpp:1133): [Error] OS-Version: 6.1.7601 (Service Pack 1) 0x100-0x1 48096 - (StackWalker.cpp:1133): [Error] 0140721C (noggit): (filename not available): (function-name not available) 48096 - (StackWalker.cpp:1133): [Error] 013D8CA7 (noggit): (filename not available): (function-name not available) 48096 - (StackWalker.cpp:1133): [Error] 6D25B9DF (MSVCR100): (filename not available): XcptFilter 48096 - (StackWalker.cpp:1133): [Error] 01438B6B (noggit): (filename not available): (function-name not available) 48096 - (StackWalker.cpp:1133): [Error] 771D339A (kernel32): (filename not available): BaseThreadInitThunk 48096 - (StackWalker.cpp:1133): [Error] 77709EF2 (ntdll): (filename not available): RtlInitializeExceptionChain 48096 - (StackWalker.cpp:1133): [Error] 77709EC5 (ntdll): (filename not available): RtlInitializeExceptionChain
Heres my Modelviewer log file 13:20:03: Starting: World of Warcraft Model Viewer v0.7.0.1 r582 (Fickle Felguard) Windows 32-bit
13:20:03: Initializing Objects... 13:20:03: Creating Anim Control... 13:20:03: Creating Char Control... 13:20:03: Creating Light Control... 13:20:03: Creating Model Control... 13:20:03: Creating Settings Control... 13:20:03: Creating Model Bank Control... 13:20:03: Creating Model Opened... 13:20:03: Creating Model Export Options Control... 13:20:03: Creating OpenGL Canvas... 13:20:03: Initiating OpenGL... 13:20:03: Info: GLEW successfully initiated.
13:20:03: Video Renderer: ATI Radeon HD 4800 Series 13:20:03: Video Vendor: ATI Technologies Inc. 13:20:03: Driver Version: 3.3.11631 Compatibility Profile Context 13:20:03: Support wglPixelFormat: true 13:20:03: Support Texture Compression: true 13:20:03: Support Multi-Textures: true 13:20:03: Support Draw Range Elements: true 13:20:03: Support Vertex Buffer Objects: true 13:20:03: Support Point Sprites: true 13:20:03: Support Pixel Shaders: true 13:20:03: Support Vertex Shaders: true 13:20:03: Support GLSL: true 13:20:03: Support Anti-Aliasing: true 13:20:03: Support Pixel Buffer Objects: true 13:20:03: Support Frame Buffer Objects: true 13:20:03: Support Non-Power-of-Two: true 13:20:03: Support Rectangle Textures: true 13:20:03: Support OpenGL 2.0: true 13:20:03: Max Rectangle Texture Size Supported: 8192 13:20:03: Max Texture Size Supported: 8192
13:20:03: Loading Session settings from: D:WMV_r582_32bit_DEVWORKuserSettingsConfig.ini
13:20:03: Initializing File Menu.. 13:20:03: Initializing GUI Docking. 13:20:03: Setting OpenGL render state... 13:20:03: Max Lights used: 4 13:20:03: Info: GUI Layout loaded from previous session. 13:20:03: WoW Model Viewer successfully loaded! ----
13:20:04: Initializing Archives... 13:20:04: Game Data Path: D:World of WarcraftData 13:20:04: Use Local Files: false
13:20:04: Opening patch-3.MPQ 13:20:04: Opening patch-2.MPQ 13:20:05: Opening patch.MPQ 13:20:05: Opening lichking.MPQ 13:20:05: Opening expansion.MPQ 13:20:05: Opening common-2.MPQ 13:20:05: Opening common.MPQ 13:20:05: Opening enUSpatch-enUS-3.MPQ 13:20:05: Opening enUSpatch-enUS-2.MPQ 13:20:05: Opening enUSpatch-enUS.MPQ 13:20:05: Opening enUSlichking-locale-enUS.MPQ 13:20:05: Opening enUSexpansion-locale-enUS.MPQ 13:20:05: Opening enUSlocale-enUS.MPQ 13:20:05: Opening enUSbase-enUS.MPQ 13:20:05: Loaded Content TOC: v3.03.00 13:20:05: WoW Model Viewer is designed to work with the latest version of World of Warcraft. Your version is supported, but support will be removed in the near future. You may experience diminished capacity while working with WoW Model Viewer. Please update your World of Warcraft client soon. 13:20:05: Loaded Content Version: 12340 13:20:05: InitMPQArchives result: Successfully Initialized. 13:20:05: Initializing File Controls... 13:20:07: Loading user skins from 'D:WMV_r582_32bit_DEVWORKuserSettingsSkins.txt' 13:20:07: User skins D:WMV_r582_32bit_DEVWORKuserSettingsSkins.txt loaded 13:20:07: Initializing Databases... 13:20:07: Finished initiating database files. 13:20:28: Initializing File Controls... 13:20:36: Loading WMO WorldWmoblacktemplebarrierspikeswallbt_barrierspikeswall01.wmo 13:20:36: Loading texture: WorldExpansion01DoodadsHellfirecitadelPassivedoodadsBarrierCr_Hellfire_Barrier.Blp 13:21:12: Loading WMO WorldWmobuildingsoldstrat_farm.wmo 13:21:12: Loading texture: DungeonsTexturesWallsMm_Strmwnd_Wall_03.Blp 13:21:12: Loading texture: DungeonsTexturesTrimMm_Strmwnd_Trim_01.Blp 13:21:12: Loading texture: DungeonsTexturesWallsMm_Strmwnd_Wall_02.Blp 13:21:12: Loading texture: DungeonsTexturesRoofMm_Strath_Roof_03.Blp 13:21:12: Loading texture: DungeonsTexturesTrimMm_Strmwnd_Supports_01.Blp 13:21:12: Loading texture: DungeonsTexturesWindowsMm_Elwynn_Wnd_Ext__01.Blp 13:21:12: Loading texture: DungeonsTexturesFloorMm_Street_03.Blp 13:21:12: Loading texture: DungeonsTexturesBrickMm_Redbrick_03X.Blp 13:21:12: Loading texture: DungeonsTexturesFloorMm_Strmwnd_Int_Floor_01.Blp 13:21:12: Loading texture: DungeonsTexturesWoodMm_Woodroof_01.Blp 13:21:12: Loading texture: DungeonsTexturesWallsMm_Strmwnd_Int_Wall_01.Blp 13:21:12: Loading texture: DungeonsTexturesDevicesMm_Fireplace_Front.Blp 13:21:12: Loading texture: DungeonsTexturesMetalMm_Minerail_01.Blp 13:21:12: Loading texture: DungeonsTexturesWindowsMm_Elwynn_Wnd_Int__01.Blp 13:21:12: Loading model: WorldGenericPassivedoodadsParticleemittersHousesmoke.m2, size: 3360
13:21:12: Loading texture: CreatureElementalEarthWaterMist.blp 13:21:12: Info: Added CreatureElementalEarthWaterMist.blp to the TextureList[1]. 13:21:19: Loading WMO WorldWmokalimdorbuildingsnightelfdruidtowerdsnightelfdruidtower.wmo 13:21:19: Loading texture: DungeonsTexturesTrimMm_Ne_Ds_Trim_04.Blp 13:21:19: Loading texture: DungeonsTexturesTrimMm_Ne_Ds_Trim_01.Blp 13:21:19: Loading texture: DungeonsTexturesTrimMm_Ne_Ds_Trim_02.Blp 13:21:19: Loading texture: DungeonsTexturesTrimMm_Ne_Ds_Trim_03.Blp 13:21:19: Loading texture: DungeonsTexturesFloorMm_Ne_Ds_Floor_01.Blp 13:21:19: Loading texture: DungeonsTexturesCeilingMm_Ne_Ds_Ceiling 01.Blp 13:21:19: Loading texture: DungeonsTexturesWallsMm_Ne_Ds_Wall_01.Blp 13:21:19: Loading texture: DungeonsTexturesTreesDs_Gianttreetrunk01.Blp 13:21:19: Loading texture: DungeonsTexturesTreesDs_Gianttreetrunk02.Blp 13:21:19: Loading texture: DungeonsTexturesFloorMm_Ne_Ds_Floor_02.Blp 13:21:19: Loading texture: DungeonsTexturesWallsMm_Ne_Ds_Intwall_01.Blp 13:21:19: Loading texture: DungeonsTexturesFloorMm_Ne_Ds_Treerings_01.Blp 13:21:19: Loading texture: DungeonsTexturesWindowsMm_Ne_Ds_Windows_01.Blp 13:21:19: Loading texture: DungeonsTexturesRoofMm_Ne_Ds_Roof_03.Blp 13:21:19: Loading texture: DungeonsTexturesRockMm_Ne_Ds_Stone_01.Blp 13:21:19: Loading texture: DungeonsTexturesWallsMm_Ne_Ds_Wall_03.Blp 13:21:19: Loading texture: DungeonsTexturesFloorMm_Ne_Ds_Floor_03.Blp 13:21:19: Loading texture: DungeonsTexturesTreesKalidarfattree01.Blp 13:21:19: Loading texture: DungeonsTexturesTemp64.Blp 13:21:19: Original Vertex Colors Gathered. 13:21:19: Gathering New Vertex Colors... 13:21:19: Original Vertex Colors Gathered. 13:21:19: Gathering New Vertex Colors... 13:21:19: Loading model: WorldGenericPassivedoodadsParticleemittersDruidwisp01.m2, size: 5120
13:21:19: Loading texture: WorldKalimdorKalidarPassiveDoodadsOracleTreeWisp.blp 13:21:19: Info: Added WorldKalimdorKalidarPassiveDoodadsOracleTreeWisp.blp to the TextureList[1]. 13:21:19: Loading texture: DUNGEONSTEXTURESTREESKALIDARTREEFERN01.BLP 13:21:19: Info: Added DUNGEONSTEXTURESTREESKALIDARTREEFERN01.BLP to the TextureList[2]. Heres My Noggit SDL config file #This is a config file template. To use it rename into noggit.conf and set your options #Edit this to your WoWFile!!! Path = C:World of Warcraft
#Edit this to your Project-Directory and uncomment if you want to use it! ProjectPath = D:Model EditingProject
#Set this to the file where you will import models from (the model viewer log for example ) ImportFile = D:WMV_r582_32bit_DEVWORKuserSettingslog.txt
#The far clipping value. Set to 2048, 3072, 4096 etc. for a further look. Higher values need more 3d power. #1024 is the standard value and will be taken if you do not set this value. FarZ=2048
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« on: October 13, 2012, 07:30:03 am »
Awesome thanks:D It just seems like everyone here uses 3ds max
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« on: October 13, 2012, 01:13:11 am »
Hey guys im brand new here. I have little to no experience with game design. Just made some zones in an outdated game engine (realmcrafter).
My question is, is 3ds max the only program that works for modding WoW models? Or can i model in say Blender and export them in the same format? Or even change the format in milshape?
OH and this would all be done as a hobby. Im not looking to make a new game, i really just love WoW and everything about it and i want to learn game design!
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