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Content creation => Modelling and Animation => Topic started by: doresain on August 13, 2011, 10:35:52 pm

Title: animporter.py bugs model
Post by: doresain on August 13, 2011, 10:35:52 pm
i used the animporter.py script to import jump animation from stag to dryad model, and model works in wowmodelview but wow client crashes when i try to morph in #11714 (dryad model)
someone know another method to add animation to a model? i need it to make a playable centaur-like races
Title: Re: animporter.py bugs model
Post by: Zim4ik on August 13, 2011, 11:41:19 pm
take all annim files of noot dryad model. rename all to dryad anims. the copy to dryad folder without replacing. resave model with pymodeledit. should works.
playlable centaur? ar u kidding?)
you must remade texture masks
Title: Re: animporter.py bugs model
Post by: doresain on August 14, 2011, 12:34:41 am
dryad folder doesn't have .anim files! and i doubt swapping .anim files shall work, skeletons are very different between models
Title: Re: animporter.py bugs model
Post by: Zim4ik on August 16, 2011, 09:25:27 pm
Edit with exe. Exe editor dont crashing model
Title: Re: animporter.py bugs model
Post by: doresain on August 16, 2011, 10:17:47 pm
i have only ubuntu on my pc -,- i'll try with an emulator :P
Title: Re: animporter.py bugs model
Post by: Tigurius on August 22, 2011, 12:22:20 pm
The exe and the py have the same codebase, the only difference is, that the exe can run without python enviroment on windows. So it's no problem with that.
Anim files are only used for some emote animations and should be written by the tool (yes it bugs there sometimes...)
Title: Re: animporter.py bugs model
Post by: doresain on August 22, 2011, 12:44:32 pm
but with animporter can i duplicate an animation (like run) and reassign to other action (like jump)? i only need a centaur-like skeleton with jump animation
Title: Re: animporter.py bugs model
Post by: Tigurius on August 22, 2011, 03:59:10 pm
should work.