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Messages - kilislauter

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1
Miscellaneous / Re: [Question] Particles with Particle Cloner tool.
« on: December 08, 2013, 09:45:53 pm »
In m2, in the section of these particles textures are corrupt. 00 is changed in that paragraph and reload the Template to see if this solved

2 images:
first solved
second corrupt

http://gyazo.com/2ea0b7aa861ec8560e2b075510dbe5d8
http://gyazo.com/e3bf80360bff9df8209c9d5270d96fb4

sorry for my bad English

2
Resources and Tools / Re: [TOOL] OBJ to M2 converter
« on: October 19, 2013, 04:47:47 am »
thank you very much

3
Resources and Tools / Re: [TOOL] OBJ to M2 converter
« on: October 06, 2013, 04:31:12 pm »
thanks for the reply.

I tried to do it from CMD not working

Picture:


4
Resources and Tools / Re: [TOOL] OBJ to M2 converter
« on: October 06, 2013, 12:51:49 am »
this program does not work on 32bit?

5
Modelling and Animation / Re: Animation Problem!
« on: June 29, 2013, 10:56:32 pm »
the pass models with animations, what I try to achieve is that for example when creating a custom spell visual one modifying the worgen use the wild gallop animation. I need only know that I have to change so that the core or DBCs I read the animation that has the M2.

sorry for my bad English and thx!

6
Modelling and Animation / Re: Animation Problem!
« on: June 25, 2013, 12:00:28 am »
yes like a normal race, but with the animations of cataclysm i only replaced the M2 the Skin files and Dot ANIM files

7
Modelling and Animation / Re: Animation Problem!
« on: June 24, 2013, 11:44:11 pm »
What should i have to do?

8
Modelling and Animation / Animation Problem!
« on: June 24, 2013, 11:30:04 pm »
Hey guys i have ported all the Races of Cataclsym but when i try to add the animations of cataclysm the model doesn't do anything.
i edited the Animations in

src/game/miscellaneous/SharedDefines.h and animationdata.dbc

I have to do anything more?

It's freaking me!
 :geek:

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