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Content creation => Modelling and Animation => Topic started by: kilislauter on June 24, 2013, 11:30:04 pm
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Hey guys i have ported all the Races of Cataclsym but when i try to add the animations of cataclysm the model doesn't do anything.
i edited the Animations in
src/game/miscellaneous/SharedDefines.h and animationdata.dbc
I have to do anything more?
It's freaking me!
:geek:
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Well, the client doesn't exactly know how to use them.
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What should i have to do?
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More like, what are you trying to do. Port every model into your client and hope you can use them as player model ?
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yes like a normal race, but with the animations of cataclysm i only replaced the M2 the Skin files and Dot ANIM files
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the pass models with animations, what I try to achieve is that for example when creating a custom spell visual one modifying the worgen use the wild gallop animation. I need only know that I have to change so that the core or DBCs I read the animation that has the M2.
sorry for my bad English and thx!