Modcraft - The community dedicated to quality WoW modding!
Content creation => Modelling and Animation => Topic started by: amoiseenok on September 05, 2016, 01:22:06 pm
-
Good day. Faced with the following problem - when imported new textures of amor, taken from CASC-arhive, and DBC, armor displays are not displayed correctly. I explain what I did for easier understanding the problem. (And sry for my bad english, i am ashamed cause of it)
1. New records have been added to ItemDisplayInfo.dbc with names of textures. Then, copying the thing I took as sample (chest armor), have been replaced hand textures (upper and lower) and torso. Dbc packed to the archive with the name patch-ruRU-N and sent to the appropriate client folder.
(https://pp.vk.me/c604326/v604326128/26d08/q5W0Xjggmtg.jpg)
(https://pp.vk.me/c604326/v604326128/26d11/Jg5YBI0xRjk.jpg)
2. Textures extracted from CASC-archive. Texture names match scored in dbc.
(https://pp.vk.me/c604326/v604326128/26d19/T0UgHNpfn2U.jpg)
3. The item with the new screen is added to the database
4. Item in the client appears as follows
(https://pp.vk.me/c604326/v604326128/26d22/TUl8yjO-3gs.jpg)
What's wrong with texture? What i need to do with it? Cataclysm texture works well - i did same operations with it, and item displayed in-game well. Which work i need to do with WoD texture?
Here is link for downloading textures i have been working with.
https://yadi.sk/d/VgkU5t_Cunvzm (https://yadi.sk/d/VgkU5t_Cunvzm" onclick="window.open(this.href);return false;)
-
Did you try to resize the texture ? Seems like not reading it.
-
WoW had no idea what texture to load i would suggest if is BLp readable but now load able its white if its green it means that file which is meant in DBC to load isnt reable or does not even exits
-
Did you try to resize the texture ? Seems like not reading it.
All sizes are right, as WotLK textures.
WoW had no idea what texture to load i would suggest if is BLp readable but now load able its white if its green it means that file which is meant in DBC to load isnt reable or does not even exits
Well, it is exists. As you see on screenshot, all strings in DBC are correct and match names of textures. This explode my head.
-
Please, use [wimg] instead of [img], so one can just left-click on an image to get its full size.
Are you sure your names of textures are correctly set in DBC? For example, when you've got these textures:
Plate_DraenorCrafted_D_01_Sleeve_AU_F
Plate_DraenorCrafted_D_01_Sleeve_AU_M
You are supposed to place just "Plate_DraenorCrafted_D_01_Sleeve_AU" into DBC. _F/_M/_U ending do not belong there, those just mark male/female/unisex variations of texture. Only name of the texture without this last sex-specifying part belong into DBC.
Lets say you've got "Plate_DraenorCrafted_D_01_Sleeve_AU_F" in your DBC. In such case, WoW's looking actually for "Plate_DraenorCrafted_D_01_Sleeve_AU_F_F" or "Plate_DraenorCrafted_D_01_Sleeve_AU_F_U", to place those textures on your female character. Such textures, obviously, don't exist, and thus you get green error - meaning that texture was not found or could not be readen.
-
Please, use [wimg] instead of [img], so one can just left-click on an image to get its full size.
Edited, now you can do it.
Are you sure your names of textures are correctly set in DBC? For example, when you've got these textures:
Plate_DraenorCrafted_D_01_Sleeve_AU_F
Plate_DraenorCrafted_D_01_Sleeve_AU_M
You are supposed to place just "Plate_DraenorCrafted_D_01_Sleeve_AU" into DBC. _F/_M/_U ending do not belong there, those just mark male/female/unisex variations of texture. Only name of the texture without this last sex-specifying part belong into DBC.
Lets say you've got "Plate_DraenorCrafted_D_01_Sleeve_AU_F" in your DBC. In such case, WoW's looking actually for "Plate_DraenorCrafted_D_01_Sleeve_AU_F_F" or "Plate_DraenorCrafted_D_01_Sleeve_AU_F_U", to place those textures on your female character. Such textures, obviously, don't exist, and thus you get green error - meaning that texture was not found or could not be readen.
I typed it all correct, as you can see on screenshots, without gender markers.
All folders in patch just as they should be. Every texture is in folder belonging. So, what about "could not ve readen"? What can cause that and how to fix it?
-
Can't you just upload your DBC? Btw, don't use Taliis. Outdated malfunctional tool. There are at least 3 much more reliable ways of editing DBCs (MyDBCEditor, WDBX among them)
-
Can't you just upload your DBC?
I will habe it on mind.
https://yadi.sk/d/DG6jAAGSuuRuH (https://yadi.sk/d/DG6jAAGSuuRuH" onclick="window.open(this.href);return false;) - link for dbc. There are few strings after screenshoted, don't look at them - some for paladin set from Cata (which works perfectly) and some are for renamed Draenor textured. I tried every possibility to make these textures work.
Btw, don't use Taliis. Outdated malfunctional tool. There are at least 3 much more reliable ways of editing DBCs (MyDBCEditor, WDBX among them)
I will have it on mind.
-
This happened to me many times, it's a texture problem. Take in count that Wrath of the lich King can only apply armor if the textures are indexed, and Warlords of Draenor doesn't use indexed textures anymore.
Convert the files to PNG and try this in Photoshop:
(http://i.imgur.com/cRAlG1L.jpg)
Then save and convert back to BLP.
You can also convert a texture automatically from RGB to indexed color with blp converter using this command:
BLPConverter.exe /FBLP_PAL_A8
-
This happened to me many times, it's a texture problem. Take in count that Wrath of the lich King can only apply armor if the textures are indexed, and Warlords of Draenor doesn't use indexed textures anymore.
Convert the files to PNG and try this in Photoshop:
(http://i.imgur.com/cRAlG1L.jpg)
Then save and convert back to BLP.
You can also convert a texture automatically from RGB to indexed color with blp converter using this command:
BLPConverter.exe /FBLP_PAL_A8
I already did this operation - PNG transfered to black BLP with white stripes. But now i used nor BLP2PNG, downloaded BLPConvertor. You know what?
IT WORKS
I love u, man :D
My regards to everyone, who tried to help me. Special thanks for Inico. Solved.
-
Convert the files to PNG and try this in Photoshop:
(http://i.imgur.com/cRAlG1L.jpg)
No. No. No. No, once again, no. Indexed mode isn't needed, it just ruins what textures look like and is absolutely unnecessary. Follow point 2 to avoid doing this hack.
First of all , your displayID is probably made correctly (apart of fact that you have forgotten to add torsolower texture there). So, there are 2 possible reasons for your textures not working.
1. They are in incorrect paths (Item/TextureComponents/(componentname)/..)
2. The more likely one, you haven't converted them into format which is readable by WotLK as texture for texture component item. Convert those textures into PNG, use BLiPster for convert them back to BLP. Do not forget to check clothing texture option - those are clothing textures and need to be converted so.
In case you don't have BLiPster, here you are.:
https://www.dropbox.com/s/rl5sbdcsxwfy5 ... r.rar?dl=0 (https://www.dropbox.com/s/rl5sbdcsxwfy51l/BLiPster.rar?dl=0" onclick="window.open(this.href);return false;)
-
Convert the files to PNG and try this in Photoshop:
(http://i.imgur.com/cRAlG1L.jpg)
No. No. No. No, once again, no. Indexed mode isn't needed, it just ruins what textures look like and is absolutely unnecessary. Follow point 2 to avoid doing this hack.
First of all , your displayID is probably made correctly (apart of fact that you have forgotten to add torsolower texture there). So, there are 2 possible reasons for your textures not working.
1. They are in incorrect paths (Item/TextureComponents/(componentname)/..)
2. The more likely one, you haven't converted them into format which is readable by WotLK as texture for texture component item. Convert those textures into PNG, use BLiPster for convert them back to BLP. Do not forget to check clothing texture option - those are clothing textures and need to be converted so.
In case you don't have BLiPster, here you are.:
https://www.dropbox.com/s/rl5sbdcsxwfy5 ... r.rar?dl=0 (https://www.dropbox.com/s/rl5sbdcsxwfy51l/BLiPster.rar?dl=0" onclick="window.open(this.href);return false;)
Understood. My thanks.
Btw, this is what i have for this moment. For some reasons shoulder which i wished to add not appear, but this isn't problem.
(https://pp.vk.me/c630623/v630623128/54bde/cyDMrlt1Aa8.jpg)
-
Convert the files to PNG and try this in Photoshop:
(http://i.imgur.com/cRAlG1L.jpg)
No. No. No. No, once again, no. Indexed mode isn't needed, it just ruins what textures look like and is absolutely unnecessary. Follow point 2 to avoid doing this hack.
First of all , your displayID is probably made correctly (apart of fact that you have forgotten to add torsolower texture there). So, there are 2 possible reasons for your textures not working.
1. They are in incorrect paths (Item/TextureComponents/(componentname)/..)
2. The more likely one, you haven't converted them into format which is readable by WotLK as texture for texture component item. Convert those textures into PNG, use BLiPster for convert them back to BLP. Do not forget to check clothing texture option - those are clothing textures and need to be converted so.
In case you don't have BLiPster, here you are.:
https://www.dropbox.com/s/rl5sbdcsxwfy5 ... r.rar?dl=0 (https://www.dropbox.com/s/rl5sbdcsxwfy51l/BLiPster.rar?dl=0" onclick="window.open(this.href);return false;)
Yes, photoshop ruins the resolution but is the easiest way. BLPconverter also has the cloth option and prevents quality loss, but most people don't know how to use it. It's written below the image :P
-
BLPconverter also has the cloth option and prevents quality loss, but most people don't know how to use it.
Tell me about that :D i cant belive how many ppl can just download program and forget that there is simple tutorial or image with screen of its parameters ... like if it would be anyhard to add -h or -r to coversion process
-
I actually know about that. But when I've tryed, it didn't work for me for some reason (and I am quite sure I did everything correctly, but hey, I ma have done some mistake back then). Its also not the most convenient way of using a tool sometimes and I'd never send someone to use things like this when there's GUI thing implemented already, which is faster and allows mass converts anyway.