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[Question] ADT Texture color difference
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Topic: [Question] ADT Texture color difference (Read 1653 times)
Bartons
Registred Member
Polygonshifter
Posts: 65
[Question] ADT Texture color difference
«
on:
November 19, 2012, 11:12:43 pm »
Why does the texture become darker after removing it from a chunk and reapplying it? Is there a way I can make it go back to it's previously brighter color?
Noggit 1.2 SDL
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Steff
Administrator
Creator of Worlds
Posts: 4551
Re: [Question] ADT Texture color difference
«
Reply #1 on:
November 19, 2012, 11:43:31 pm »
perhaps wrong graß. I have not this effect.
Did you pick the texture from the ground. There is a darker version of this graß.
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
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Bartons
Registred Member
Polygonshifter
Posts: 65
Re: [Question] ADT Texture color difference
«
Reply #2 on:
November 20, 2012, 12:46:22 am »
I literally copied the texture from one chunk to the other
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Steff
Administrator
Creator of Worlds
Posts: 4551
Re: [Question] ADT Texture color difference
«
Reply #3 on:
November 20, 2012, 07:39:37 am »
Then please pack the adt and send me link with pn.
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
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Ascathos
Moderators
Creator of Worlds
Posts: 1129
Re: [Question] ADT Texture color difference
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Reply #4 on:
November 20, 2012, 01:02:21 pm »
Use the flattening tool, set it to 0 and go over it. For some reason, it is generating a "shadow" from time to time. It yuo do this, it should set it to normal.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Steff
Administrator
Creator of Worlds
Posts: 4551
Re: [Question] ADT Texture color difference
«
Reply #5 on:
November 20, 2012, 01:17:13 pm »
No it dont creat a shadow.. Never did
It calculated the normals wrong some version ago. But this should be fixed .
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
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[Question] ADT Texture color difference