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Featured => Noggit => Topic started by: Will on June 07, 2012, 07:56:13 pm
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I have a few large m2s in noggit, but noggit seems to stop view distance and collision to work as intended..
Are there any fixes for this? Or can anyone direct me to some useful resources on how to create custom wmos.
Thanks in advance
Will
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Are you talking about being unable to select the M2 in noggit or being able to walk through it in game?
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- Can walk through it in-game.. (It looses its collision)
- It also doesn't render when you look at certain angles, etc.. (Bounding boxes are too small i guess)
- View distance is tiny..
I add collision and view with simple tool (Not with manual hex) and noggit seems to mess it up? What am i doing wrong? Or.. what can i do to fix this?
Thanks
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Can't you convert them into wmo's?
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Does the model span multiple chunks (mcnks) or even multiple ADTs?
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Yes, that is what i believe to be the issue. I have tried to add the object's coordinates to every chunk and adt.. But still doesn't work :(
its a v big model..
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The problem will most likely be that the model is not referenced in the MCRF chunks. I thought I fixed that some months ago, but someone seems to have commented out parts of that code. There is nothing I can do for you except for telling that you need to add the index of the doodad into all MCRF chunks.
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I thought i did reference them in, but actually i will double check.
Thank you
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put your m2 into the center of adt.
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It might actually be bigger than adt -.- lol
I'll have a play around again
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Try setting MDDF::flags to | 1.
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Thanks. Not at workstation till 20th June though, so will try as soon as i am able to..