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Level Design / Re: [QUESTION] Extracting Vmaps from custom ADTs
« on: October 31, 2014, 05:24:16 pm »
bump :x
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Level Design / Re: [QUESTION] Extracting Vmaps from custom ADTs« on: October 31, 2014, 05:24:16 pm »
bump :x
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Level Design / Re: [QUESTION] About porting maps to Cata« on: August 03, 2014, 10:10:29 am »
Yes, you can make new minimaps and it's quite simple actually, I'm pretty sure there's a tutorial for it on here somewhere.
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Level Design / Re: [QUESTION] Extracting Vmaps from custom ADTs« on: August 01, 2014, 11:27:36 am »Quote from: "Tekiro" I've pulled this off, easily. I don't see how that would work at all, since the extractors need the modified .dbc file to even find the new maps. I might not have understood you correctly since your post is a bit hard understand. 4
Level Design / Re: [QUESTION] Custom map name in character selection« on: June 14, 2014, 09:03:54 pm »
You need to extract mapdata and put them on the server.
Just run the mapextractor and make sure your patch is included. 5
Level Design / Re: [QUESTION] Extracting Vmaps from custom ADTs« on: May 27, 2014, 10:05:36 pm »
bump
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Level Design / Re: [QUESTION] Extracting Vmaps from custom ADTs« on: April 20, 2014, 06:02:34 pm »Quote from: "stoneharry"
Hmm, I have a hard time believing that since I seem to be the only one with this issue :x It would be nice if someone else could try and see if this really is the case. 7
Level Design / Re: [QUESTION] Extracting Vmaps from custom ADTs« on: April 19, 2014, 11:54:06 pm »Quote from: "stoneharry" Here is the code for reference: Yeah, it does. Quote Oh also, each ADT is found and processed. The files are only 1-2kb though, not sure if this is normal or not. 8
Level Design / Re: [QUESTION] Extracting Vmaps from custom ADTs« on: April 19, 2014, 09:46:13 pm »Quote From memory, the tool looks for: So the DBCs and the mapfiles has to be in separate patches? Alright, I'll try that. Oh also, each ADT is found and processed. The files are only 1-2kb though, not sure if this is normal or not. EDIT: Tried extracting again with the dbc/mapfiles in separate patches, nothing changed. 9
Level Design / [QUESTION] Extracting Vmaps from custom ADTs« on: April 19, 2014, 02:24:03 am »
Howdy,
So I've been trying to extract vmaps from my own maps for quite some time now, but without any real success. My maps consist of a WDL, a WDT and the ADTs of course. My patch is named patch-enUS-4.MPQ and is located in DataenUS... I'm using the 4.1 vmap extractor, and yes I have extracted the maps without any issues. The vmap extractor finishes without any errors, but once in-game there is no LoS at all, not M2s, WMOs or even the terrain. I tried copying a few blizzard ADTs and put them on one of my own maps. When I do this I get a little bit of LoS working, but only on WMOs. It's still not working with M2s or with the terrain. Any help or pointers would be deeply appreciated since I've been stuck with this problem for far too long. Thanks in advance! 10
Tutorials / Re: [TUTORIAL] Minimaps« on: December 09, 2013, 08:45:24 pm »Quote from: "björn" Heya, so after several hours of trial and error I managed to get this to work. By making a new ADT, which had an ADT number greater than 10. So for example in md5translate.trs: bump 11
Tutorials / Re: [TUTORIAL] Minimaps« on: August 03, 2013, 11:26:18 pm »Quote from: "Steff" Perhaps 05_05 ? Never tried but will need to do it again in nextdays for Maruum. I've tried putting 05_05 but without success. Could someone try and have a look at this? 12
Tutorials / Re: [TUTORIAL] Minimaps« on: August 03, 2013, 05:07:49 am »
Heya, so after several hours of trial and error I managed to get this to work. By making a new ADT, which had an ADT number greater than 10. So for example in md5translate.trs:
"Kelagonmap11_11.blp Kelagon1111.blp" works fine, but if I use an ADT such as this one: "Kelagonmap5_5.blp Kelagon55.blp" it does not work, I've tried putting 05 instead, but without success. I guess this is why blizzards adt numbers are all greater than 10, if that makes any sense. Anyways, does anyone know if there is a fix for this? If not, is it possible to move the content from one adt to another? Also, on the ones that do work, the minimap dissapears randomly sometimes and almost always when I use the zoom buttons on the minimap in-game. Thanks in advance! 13
Level Design / Re: Water level in 1 area(lake) | Green texture | MOUNTAINS« on: July 27, 2013, 03:29:41 pm »
Some textures are bugged and they turn up green in-game, try turning off Specular Lightning in Video Options.
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Level Design / Re: [Question][New map] Area name in char creation and who l« on: July 26, 2013, 03:00:20 am »
Hellu everyone! I'm having the /who issue as well, even though I'm pretty sure that I've done everything correctly.
I've edited the map.dbc & areatable.dbc correctly (I think), both client side & server side. I've painted the areas in noggit. (I can see the area-names above the minimap in-game). I've also extracted the maps with my customized mpq included and put them on my server. But still no area-name in /who, guild or in the character screen... See attached files for my DBC files. Thanks in advance!
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