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Featured => Noggit => Topic started by: Lurivar on November 30, 2014, 06:50:35 pm
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Hello, it is me again with yet another problem.
Here's the situation : I'm using Noggit SDL 1.2 (because 1.3 won't wave anymore for some reason) on 3.3.5 files that I then convert to Cataclysm with ADT converter.
Now some WMOs I've placed are partially traversable (For exemple, let's say I have put a house, well half of it will work correctly while the other half will be traversable and invisible with a certain camera angle). So, I know there's this problem for WMO placed between two ADTs but this is not my case. (Well, not for all my buildigs at least). I also read that editing the bordering ADTs would fix this bug, but it didn't work for me.
Now, after testing a bit, it'd seem that the WMOs "break" at the red borders instead of the green ones. Exemple below :
(http://image.noelshack.com/fichiers/2014/48/1417369673-bug.png)
In this case I noticed that on the right of the red line, the house works fine while on the left, I just get through its floor and if I place the camera in this zone I can also see through it.
Any idea on how to fix this ?
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New info. After testing on a bigger object I found out that an object can work fine on more than 1 chunk (red square) but not on all of them.
Exemple below :
(http://image.noelshack.com/fichiers/2014/49/1417461309-bug2.png)
The bridge part between the two red lines works fine. I can walk on it, no problem. On the other hand, what's on the rightern and leftern parts of the red lines doesn't work properly and I go through it.
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Have you checked the adt files to see if there's anything fishy? I had a very similar issue before. It had to do with not copy/pasting a model in Noggit before importing from Wow Model Viewer. It didn't occur to me that my process was different from before till I viewed the adt using the fileloader and then it was quite clear the model was bugged... that's when I realized I had been doing my process differently. Anyway, my point is looking at the adt could be helpful.
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Well I did look at the ADT files with FileInfo to see if something was missing but nothing seemed strange to me.
Just in case, with the same bridge, here's the info on the .txt I get : (Cut to only have what's interesting us, though I'll put the full file as attachment)
MMDX 118
(...)
MWMO 17
(...)
12 worldwmoazerothcollidable doodadselwynnvalleyofheroesbridgeherobridge.wmo
(...)
MDDF 21398
(...)
MODF 169
(...)
12 37938425 18872.685547 -12.340096 18445.115234 0.000000 179.999985 0.000000 18719.033203 -109.399376 18439.195312 18934.152344 83.901039 18528.511719 0
(...)
12 37938609 18871.167969 -14.693037 18662.751953 -28.999990 1.000000 0.000000 18717.515625 -111.752319 18656.837891 18932.634766 81.548096 18746.154297 0
(Yes there's two of them on this ADT and I have no idea which one's the good one, might not be the best exemple after all...)
(...)
Edit : For info, I didn't use modelviewer, only the copy and add from textfile function. Also I'm pretty sure I copy/pasted each time before adding from the textfile as I seem to remember that it crashes otherwise.
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Good news everyone. I fixed it.
It happens that this bug was due to Noggit SDL 1.2, after redownloading the good one (SDL 1.3), deleting my old 1.3 which didn't save anymore and replacing it with the freshly downloaded one (viewtopic.php?f=48&t=6458 (http://modcraft.io/viewtopic.php?f=48&t=6458" onclick="window.open(this.href);return false;)) I just had to move every one of my WMOs just a bit for them to work again completely.
Thanks to everyone who read me and tried to help me in any way.
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Shut your whore mouth about 1.2. 1.3 blows.
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Shut your whore mouth about 1.2. 1.3 blows.
I dunno, I've been using SDL 1.3 with wine without much fuss.
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/vote ban kojak for bee extremly unfriendly :D
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Shut your whore mouth about 1.2. 1.3 blows.
I dunno, I've been using SDL 1.3 with wine without much fuss.
They've probably worked out a lot of bugs, but the whole one-time save is extremely annoying.
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Yes in 1.2 it was better. There you could even not use noggit anymore after saving. Selection buggs and many other things. Will try to delete this in 1.4 ill work on in the moment.
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Yes in 1.2 it was better. There you could even not use noggit anymore after saving. Selection buggs and many other things. Will try to delete this in 1.4 ill work on in the moment.
Are you saying in 1.2 I can't keep Noggiting after saving? I've never had any such issues with it.
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he meant,
if you save twice in 1.3 all the models on the adt you're working on duplicate..
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he meant,
if you save twice in 1.3 all the models on the adt you're working on duplicate..
That's not how the post sounds to me. My post about 1.3 referenced that you can only save once in 1.3. Then Steff comes and makes a comment that seems to indicate that you couldn't work in 1.2 at all after saving due to selection bugs and many other things. Then it sounds like Steff is saying the 1.3 save bug should hopefully be fixed in 1.4.