Hi,
once again i need your knowledge guys
I need to use some m2 models from BC in my vannilla world. I know that blizzz changed structure in 04 version. So i deecided hexedit them that 1.12 client could use. Wiki says that TBC M2 version has extra 4 bytes in 0x0c bones record, so i moved data in bones record 4 bytes left since 0x0c . In effect noggit_0.6 can spawn this object and its visible, placable in editing adt. But ingame object is invisible, area where it should be is impassaable. Spent all evening analysing and comparing with equal vanilla 00 v., model without success. You guys have great knowledge about m2 format. So maybe somebody remeber what's diifferent between tbc and vanilla verisons. I would be gratefull for any suggetions.
EDIT: 20:32 i think i found solution, model is wisible in the client, next ill try other one, with more bones, and animations.