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Content creation => Texturing and 2D Art => Topic started by: Nekatus on June 18, 2014, 06:33:06 pm
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Hey,
I created a WMO for WoW 3.3.5a with Blender 2.70, added a texture(png) as UV Map and exported it as .3ds
(http://i.imgur.com/BsO8B5i.jpg)
The texture Name is "StoneFloorTexture.png"
then i converted it to a .wmo(v17) and copied it in a patch with the texture as .blp
but in MV is no texture visible. just White :/
can someone help me?
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I dont have model here to see what you did but i see texture card in blender and i can clearly say those textures for WoW M2s/WMOs are set by Material card
also your image size is 510x512 ?
something like that
(http://i.imgur.com/Kvf9iRN.jpg)
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Uploading the .blend would make this much easier to troubleshoot for you rather than showing 1 image that doesn't show even 1/3 of all the necessary information or possible issues.
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I uploaded the file. i created a new object cause i didnt safe the first object :x but i used the same settings.
Link(MEGA):
https://mega.co.nz/#!whI0yIYK!BO2lTqpZa ... SrVoLxy2YQ (https://mega.co.nz/#!whI0yIYK!BO2lTqpZa-UjX783wwzbBXycuG1FmcJy7SrVoLxy2YQ" onclick="window.open(this.href);return false;)
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See in the top right? Your blp isn't correctly set to the object. This should be fixed (at least it is for me and works as a .wmo when I converted it:
https://mega.co.nz/#!xEcAAbbD!ML3Efy1Kx ... n6-dDo2qys (https://mega.co.nz/#!xEcAAbbD!ML3Efy1KxbDxGc7ACGAQDyJ-P2-vcRZZXn6-dDo2qys" onclick="window.open(this.href);return false;)